Denigration |2v2 Map Contest Entry|

Forge maps and variants for Halo 3.
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Cr0ok3d




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Denigration |2v2 Map Contest Entry|

Post by Cr0ok3d »

Denigration
• • • Author - Ix Cr0ok3d xI
• • • Download Denigration
Available Gametypes: Slayer, Team Slayer, CTF, Assualt, KOTH, Oddball
Recommended Gametypes: Slayer, Team Slayer, CTF, Assualt, KOTH, Oddball
Recommended Players: 2-10

Description:
Denigration is a 2v2 based map but can hold up to 10 players. After some tedious testing and making changes, this map has some amazing gameplay. Most of the tests were done on 5v5 actually because of the surplus amount of people wanting to play. However, this map works extremely well with 2v2 gametypes. Denigration causes an extreme amount of teamwork to be instore before actually starting the game. You really need a strategy to win, because no matter how good you are, the other team with better tactics can overpower you. I would recommend watching every angle of the map when ingame because you never know where someone can come from. Sometimes they might even fall on your head.

Weapons:
4x Battle Rifle
2x Sniper (1 Extra Round)
2x Assualt Rifle
2x Maulers (Limited Ammo)
1x Rockets (2 shots, Long Respawn)
2x Plasma Rifles
1x Plasma Pistol
2x SMG

2x Sticky Grenades
2x Spike Grenades
4x Frag Grenades
2x Bubble Shield
1x Regenerator


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Beginning of the game spawns for any team games. Looking across from each other down the long main hallway. You can see the rockets hanging from the top. You must just down to get them, losing your high ground.

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A look at the red base.

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A look at the blue base.

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Blue base moving into the middle of the map.

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Top middle of the map. Gameplay.

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One of the bottom sides of the map.

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Top floor on the map.

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Other side of the bottom floor. Different view.

This map is an exceptionally well built map. It may look a little uneven or messy but actually that was the only way to perfectly interlock it.


Map created by Ix Cr0ok3d xI
Do not under any circumstance rename or change the map in any way, nor give the map a new author with out the author's consent.
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bballaplaya4life





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Post by bballaplaya4life »

Very very very nice. A little criticism. Can you just walk down the stairs, go straight across, go up the stairs, and get the other team's flag? This seems too easy. What I would suggest is get rid of the stairs so the rest of the map is used for gameplay.

Other than that, great job. This map is spectacular.
Senor_Grunt: Okay, so, I was playing CoD4 earlier, and about 30 minutes into playing, the screen went black, then flashed, then the 360 gave me red rings. Only, they weren't rings, they were half of the ring. Like, only two of the controller light thingies were light up red. WTF does this mean? Like seriously. My 360 still works, but it does that like once every week at the least, and it's getting annoying getting to round 16 in the zombie mode for CoD5 (so totally not bragging ), then suddenly blacking out. :[
tucker933: Pour some liquid nitrogen on it.
Cr0ok3d




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Post by Cr0ok3d »

Traveling straight across the map to the opponents flag is easily the quickest way but it is much more difficult than just that. With it being so open you would get lit up from left, right, straight, behind, and above. It is the quickest but the hardest. Everyone will be watching that area for people to come through.
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xXFeRcHoXx





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Location: Michoacan Joined: 06 Sep 2003 Posts: 1337

Post by xXFeRcHoXx »

Reminds me to MLG Onslaught on MLG Playlist :)
anyways... its quite amazing
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DRL333





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Location: Building more Turalbots!

Post by DRL333 »

Wow this sounds and looks pretty fun, nice job.
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Cr0ok3d




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Posts: 7
Joined: Sat May 03, 2008 4:50 pm

Post by Cr0ok3d »

Thanks for the comments!
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