[WIP] Locked Garden (Temp Name)

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T1xAnton




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[WIP] Locked Garden (Temp Name)

Post by T1xAnton »

This map is very early in it's stages, I've been learning different things in 3DS Max and you have to admit I've came a long way (for those of you who have seen my very early work last year.)

So basically the name hasn't been decided, and I've only worked about 8 or so hours on it total, and most of that was chatting about what to do with Llama Juice, this used to be his project called "lawkin" (partnered with ET_CG).

Some of the pictures are dark because I used Sunlight to give a better detailed render, and one object overshadowed another.

There is an elevator room in the back, that is covered by glass and will have ferns and other foliage lining the bottom of the window seal, and there will be hanging pots in random areas of the map, for example the four corners of the center tower.

The map isn't perfectly symmetrical but it does have many symmetrical values.

There will be streets below, but not quiet yet, due to it being early in development.

If anyone wants to critique it and give me suggestions feel free, also if you would like to help in the project in anyway tell me so I can get it all set up for you.

Thanks,
T1.

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Last edited by T1xAnton on Fri Jun 13, 2008 12:01 am, edited 1 time in total.
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neodos
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Post by neodos »

It looks really nice so far, reminds me of ascension and ivory tower ^_^

For which game is this map gonna be?
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Post by Andrew_b »

My guess is Halo Custom Edition.
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T1xAnton




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Post by T1xAnton »

Custom Edition and H2v.

In CE, there will be ramps instead of elevators.

And in H2v, I will need some help getting the elevators in game..
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Post by JK-47 »

That looks awesome so far.
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Post by MoDFox »

Thats awesome, I can't wait to try it.
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Post by TomClancey »

Spectacular, I always liked city maps.
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Post by Andrew_b »

I love your renders. It really brings out the models and makes em sexy.
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Post by antszy101 »

From what I can see, the modelling looks like fairly good (and much better than me) quality. But what I really love is how it seems you took the best parts of different Halo 2 maps ,be them tactical or purely aesthetic, and made a whole new map with them. I hope you finish this.
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Post by kibito87 »

http://t1xanton.com/Files/images/Locked_Garden/10.jpg

Did you snatch this from Ghost Town? If you did, nice job on recreating it.
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Post by unknownv2 »

kibito87 wrote:http://t1xanton.com/Files/images/Locked_Garden/10.jpg

Did you snatch this from Ghost Town? If you did, nice job on recreating it.
Yeah. That's what I thought when I saw it.
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Post by SHOUTrvb »

I'm loving it so far.
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Post by foxfanatic23I7 »

Ballin, T1xAnton looking sick, I'm proud
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Post by Caboose{SE} »

intriguing. i like the area with the tree. others can use a bit more detail. also, a hint, rebar might work better as scenery. reduces tri count and makes it easier to uv the map.
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Post by T1xAnton »

Thanks Caboose.

Rebar Will probably be redone, and that buildings itself was inspired by a Ghost Town video on Bungie.net.

Thank Llama Juice for the original Concept art. He's an amazing guy, and a really good friend.

Edit- Also, Conscars initially gave me the destroyed Mombasa idea, Thanks a lot buddy!
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Post by bcnipod »

that is hawt. that looks really good. Please tell me that this will be for CE :D
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Post by MoDFox »

bcnipod wrote:that is hawt. that looks really good. Please tell me that this will be for CE :D
T1xAnton wrote:Custom Edition and H2v.

In CE, there will be ramps instead of elevators.

And in H2v, I will need some help getting the elevators in game..
Read first. ;)
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Post by llama_juice »

Beautiful.

T1xOnion has come a long way.

What's funny... is that this is the third time that this design is being modeled. Sure it has it's changes to it, but it still is funny to me.
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