pretty much the first non-square map, take a look:

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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mattp001





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Joined: Mon Apr 05, 2004 11:04 pm

pretty much the first non-square map, take a look:

Post by mattp001 »

modeled, textured, and what not, in like 1 hour so please bear with me. i made it to see if it was possible to make skybox oblong shapes, and well it works. so check it out.
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blink 182





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Post by blink 182 »

!!! how do you guys get so good at this stuff! ive only made a gay lil road and it took me like 3 hrs! :evil:
mattp001





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Post by mattp001 »

practice, practice, practice. thats how ;) it will all click into place for you soon.
RvB-Puma





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Post by RvB-Puma »

nice design but it kinda looks like sidewinder but good job. Hoopefully you will add some more obsticals and such.(please excuse spelling lol)
HAL9000





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Post by HAL9000 »

looks great! goodjob i have a few questions though
can i just make my level outof a plane or do i have 2 make it outof sumting else because i was told that i have 2 make ito ut of a box or sumtin like that
and yes it looks very g00d are u gonna release it?
Moron66213




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Dumb-

Post by Moron66213 »

Dumb question, for the grass texture, do you just pull it out of halo? And also, if you want a texture to tile accross an object, and not stretch accross the object, do you have to break the face apart?
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mattp001





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Post by mattp001 »

okay, here is how i got the grass texture. you have to open up example_tutorial_ground.psd and delete the path layers. now go into the channels tab which is right next to the layers tab. double check and make sure the alpha layers still doesnt contain the paths. now if it does, simply delete it and create a new channel that is all black and call it alpha. now save as a tiff and now you have a repeating ground texture. since the alpha map is all black, it means that the grass micro texture will be blended in with it over the whole terrain. i know that alot of people were asking me that question.
McFarlane





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Post by McFarlane »

Nice, nice. :o
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cloudy01





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Post by cloudy01 »

look nice, needs some trees and stuff in though
Beastman




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Post by Beastman »

not bad, a little dull but nice to see some ingame pics around here, u might want to distribute different heights for the walls at the top just so its not so flat.
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