Forging Campaign

Discussion about modding Halo 3.
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grimdoomer




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Post by grimdoomer »

Ok I started looking at the .bmf files in the PersonalXXXXXXXXX. They have blocks of spawns laid out in groups, ex Looping Sounds, Globals etc. It also seems each block has a different layout.

Block Header:

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public class BlockHeader //Size = 64
{
      public string BlockName; //Chars[32]
      public int ObjectCount;
      public int Unknown;
      public int Unknown;
      public int Unknown; //chars[4] Data?
      public int Unknown;
      public byte[] Padding; //12 bytes
}
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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kornman00




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Post by kornman00 »

You're just looking at a game state dump (bmf = blam memory file, my best guess). It's been used since day one of the engine (in it's polished form that is, can't say the same for day one of development...) and hasn't changed much since then.
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grimdoomer




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Post by grimdoomer »

kornman00 wrote:You're just looking at a game state dump (bmf = blam memory file, my best guess). It's been used since day one of the engine (in it's polished form that is, can't say the same for day one of development...) and hasn't changed much since then.
Have they been researched yet?
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kornman00




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Post by kornman00 »

Publicly? Not that I'm aware of, which is actually surprising and ironic since its been almost 7 years since the release of the engine...
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Post by crosseyes »

Just in the second paragraph of his post I could tell that what he was asking would require mainmenu map modding. If he could pull that off in the first place, why in the world would he need to forge campaign?
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kornman00




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Post by kornman00 »

:idea: Because he heard you like mudkips
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mxrider108




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Post by mxrider108 »

kornman00 wrote:Publicly? Not that I'm aware of, which is actually surprising and ironic since its been almost 7 years since the release of the engine...
If you would like to be the first to release it then that would be awesome :o
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kornman00




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Post by kornman00 »

To quote someone famous...
Thats not going to happen...
Sorry sparky :(
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grimdoomer




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Post by grimdoomer »

This is the file Shade45 was talking about right?
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kornman00




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Post by kornman00 »

When he referred to something looking like the forge placement data? I guess, but the way objects are stored in a game dump is in no way related to the way the forge object placement and palette is done
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grimdoomer




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Post by grimdoomer »

kornman00 wrote:When he referred to something looking like the forge placement data? I guess, but the way objects are stored in a game dump is in no way related to the way the forge object placement and palette is done
Ive noticed, maybe I have the wrong one. Let me double check.
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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