Forging Campaign

Discussion about modding Halo 3.
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kornman00




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Post by kornman00 »

xzodia wrote: yea so forging wouldnt work but it would be good just to get the map to load for custom games
yet the campaign maps don't reference any of the multiplayer ui tags either so that still won't work without being able to build new maps...
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neodos
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Post by neodos »

Please try =)
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Post by Anthony »

neodos wrote:Please try =)
Please stop... =)
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Post by Shock120 »

kornman00 wrote:
xzodia wrote: yea so forging wouldnt work but it would be good just to get the map to load for custom games
yet the campaign maps don't reference any of the multiplayer ui tags either so that still won't work without being able to build new maps...
so we need the [wgtz], and the [mulg] like halo 2 needed.
before all this can happen we need a modding app that can drag & drop from map to map (correct?)
neodos wrote:...and you could release it public if it works, no no?
better to show a saved film or youtube vid 1st
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Post by mxrider108 »

I think you are better off researching what shade was talking about. It would be cool to make some modified save points with extra enemies/objects that aren't normally there.
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Post by neodos »

Ok these guys don't have time to mod, only to make apps, who mods here?

Don't say it's impossible without testing i have broken so many theories of "its impossible" on halo 2 modding... i know that you guys are goods really, but when it comes to test no one of you test that's the problem.
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Post by Tural »

That's nice.
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Post by gabe_k »

neodos wrote:Ok these guys don't have time to mod, only to make apps, who mods here?

Don't say it's impossible without testing i have broken so many theories of "its impossible" on halo 2 modding... i know that you guys are goods really, but when it comes to test no one of you test that's the problem.
Then you can do it for us. Good luck.
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Post by Tural »

I look forward to more of your awesome breakthroughs, especially concerning this topic, since it's so very relevant to what you posted, neodos.
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Post by unknownv2 »

neodos wrote:Ok these guys don't have time to mod, only to make apps, who mods here?

Don't say it's impossible without testing i have broken so many theories of "its impossible" on halo 2 modding... i know that you guys are goods really, but when it comes to test no one of you test that's the problem.
I just realized that there's no point in testing out theories that you know are wrong. It's already been stated that it wouldn't work.

How about this theory? If you keep jumping off a cliff, you'll grow wings eventually. :roll:

Again. IT WONT WORK with what we have.
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Post by Tural »

unknownv2 wrote:How about this theory? If you keep jumping off a cliff, you'll grow wings eventually. :roll:
I volunteer neodos to test it.
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Post by Shock120 »

Tural wrote:
unknownv2 wrote:How about this theory? If you keep jumping off a cliff, you'll grow wings eventually. :roll:
I volunteer neodos to test it.
How would he be able to test his theory? doesn't he need a dev 360 to allow modified sp maps ? ,and on top of that the current apps can't do much. :cry:
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Post by Tural »

Shock120 wrote:How would he be able to test his theory? doesn't he need a dev 360 to allow modified sp maps ? ,and on top of that the current apps can't do much. :cry:
Wow.
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Post by gabe_k »

Shock120 wrote:
Tural wrote:
unknownv2 wrote:How about this theory? If you keep jumping off a cliff, you'll grow wings eventually. :roll:
I volunteer neodos to test it.
How would he be able to test his theory? doesn't he need a dev 360 to allow modified sp maps ? ,and on top of that the current apps can't do much. :cry:
I agree with what Tural said -____- the thing is, since the current apps aren't enough, and neodos is such a 1337 haxxor, he can do it all himself! and about the dev kit... That's not even worthy of a disrespectful response.
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Post by neodos »

unknownv2 wrote:
neodos wrote:Ok these guys don't have time to mod, only to make apps, who mods here?

Don't say it's impossible without testing i have broken so many theories of "its impossible" on halo 2 modding... i know that you guys are goods really, but when it comes to test no one of you test that's the problem.
I just realized that there's no point in testing out theories that you know are wrong. It's already been stated that it wouldn't work.

How about this theory? If you keep jumping off a cliff, you'll grow wings eventually. :roll:

Again. IT WONT WORK with what we have.
That's not a cliff if you are blinding always yourself you'll fall off the cliff.


gabe_k i don't know who you are, right i won't make tools myself i don't program don't have time to learn program, but if you give me tools i can do research testing, jump off the freaking cliff, except that in this case the only thing to loose is a few minutes trying to make that mod and see if it works or not.

Who said, not possible to have more then 50 chunks in h2 MM slots maps, who said impossible to do coop 16 players? who said impossible to to custom phmo and coll? etccccccccccccccccccccc

You guys only theorise but don't test, like your plugins, you fill all of float, and bam! it's a mapped out plugin, no it's reflexives and chunks mapped out nothing more, not even testing comparing values with other tags ?

You make apps that's time consuming, doing research is time consumign too but that's my part, i am not a programmer that's why i cannot make a con resigner or a forge editor map k, but sure not one to share this tools.

Hmm about the devkit, i am not even sure if i could get the hacked xbe from this people because maybe i am too dangerous and i'll find stuff they don't want me to find :roll:
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Post by gabe_k »

If your going to attempt modding it for forging campaign you'll need a .map resigner, a flashed 360, and a con resigner. You don't need any tool besides a hex editor for anything.
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Post by Tural »

neodos, if you spent half of the time you spend whining about transparency learning to program, you'd probably have the tools you need by now. You were asked by one of the people with the ability to do it to stop, and yet you persist. Complaining continuously has gotten you nothing thus far, why do you continue to do it? It has proven to accomplish nothing other than angering other members, and I have warned you on several compassions to stop the incessant complaints. If you don't like it, leave, but do not sit around here just harassing people because you're not getting what you want, it's childish and annoying. Get over it.
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Post by neodos »

I am not harsing people i didn't said any name, besides it seems that there i snot rights here to say what you think...

gabe_k were're talking about game variants or forge save which uses a map id not the map itself.

Trying to load an SP as an MP map by a variant means just changing one value and testing, it isn't nothing hard to test it.

And no i can't make tools anyway i don't have the knowledge i told you, while i am writing this i am doing more stuff other then modding, i don't feel like learning programming i suck at maths and it's boring.

We don't get tools fine, we can't resquest mods? fine.
You want credit? fine.

You come and show mods?

What do you expect, telling to people "your idea of mod is bad we won't do it" or "this is not gonna work"
You only know if it works or not once you test and people trying to defend em know even less -_-"

What kind of "mods" do we see in XBL, well i know not all are "officials" meaning by the ones who made the tools first those who want credit.

A bunch of objects spawned randomly on a map, well that's what you call a mod?

Forum index » Halo 3 » Programming for the l33t's Discussion

This is not harsement, i am not PMing anyone, it's in topic an dabout what was replied on the topic also what's going on here, and there's no rule that says "neodos can't say what he thinks to people on forums without insulting or repeating always the same thing in different topics".

Can't be considered as spam, i am being respectful, i didn't used wonrg words, i am not attacking, i am just saying, now you read it if you want, this is not a stickied post and you think whatever you want but you can't put me on RC for this.

K. thanks. bye.
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Post by gabe_k »

neodos wrote:Trying to load an SP as an MP map by a variant means just changing one value and testing, it isn't nothing hard to test it.
You'd need to modify the menu to list the single player maps in forge, which would require a .map resigner.
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Post by xzodia »

kornman00 wrote:
xzodia wrote: yea so forging wouldnt work but it would be good just to get the map to load for custom games
yet the campaign maps don't reference any of the multiplayer ui tags either so that still won't work without being able to build new maps...
They don't need to reference the multiplayer ui tags :?
Did you miss a few months ago when I did this for h2?
Campaign maps are maps. Multiplayer maps are maps. That's really all there is to it.

Also, neodos has done nothing but good for modding and he's not whining. He's stating the facts.
gabe_k wrote:
neodos wrote:Trying to load an SP as an MP map by a variant means just changing one value and testing, it isn't nothing hard to test it.
You'd need to modify the menu to list the single player maps in forge, which would require a .map resigner.
Prove it. For all we know the variant could show up under a blank name.
Last edited by xzodia on Wed May 28, 2008 12:36 pm, edited 1 time in total.
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