Map: Snowstorm Preview

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Eaton




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Map: Snowstorm Preview

Post by Eaton »

I have been working HARD on this skin and it is 90% complete. What do you think?

It is a BSP Conversion with weather build into it. The conversion works perfectly without freezing and the BSP sounds work correctly!!!

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NotZachary82





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Post by NotZachary82 »

looks pretty nice.

but it doesn't look like any shader swaps took place, only the new bitmaps were injected. the reason i say this is because i can still see certain detail maps.
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Eaton




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Post by Eaton »

How can I get rid of the detail maps? I want it to be a SOLID texture. I want it to look like the bitmap I injected.
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kibito87




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Post by kibito87 »

Not bad so far. I have to admit that the texture you used on the walls is...for lack of better words...over-used. That and it doesn't look like much in the way of a buildings side...though I know you were going for more of a frosted look. (from what i'm getting from the pictures). Make sure you do something with the sand too! Unless you already did...it's hard to tell.
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Eaton




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Post by Eaton »

Most of the textures repeat and I tried to make a good skin for it, but it came out wrong. :| Prophet has been acting up and I can't seem to get rid of the detail maps! The sand has been skinned, but it is difficult to see.
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NotZachary82





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Post by NotZachary82 »

I also see no saturation edits to the shaders! :evil:

by the way, you could go to the shader tag and null the detail maps if you wish.
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Eaton




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Post by Eaton »

NotZachary82 wrote:I also see no saturation edits to the shaders! :evil:

by the way, you could go to the shader tag and null the detail maps if you wish.
It's not done yet! :lol:

I did try to null some of the bitmaps, but it either comes out with this solid black shader or the bitmap just switches between some other shaders in the map. It's odd.
Last edited by Eaton on Tue May 27, 2008 4:16 pm, edited 1 time in total.
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DarkShallFall




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Post by DarkShallFall »

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Add some metallic to that texture and you might have something useful for the cove gun tower.
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Eaton




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Post by Eaton »

DarkShallFall wrote: Add some metallic to that texture and you might have something useful for the cove gun tower.
Ok. By the way, I'm using your texture pack for some of my bitmaps. :)
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DarkShallFall




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Post by DarkShallFall »

Eaton wrote:
DarkShallFall wrote: Add some metallic to that texture and you might have something useful for the cove gun tower.
Ok. By the way, I'm using your texture pack for some of my bitmaps. :)
Thats why I posted it.
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Eaton




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Post by Eaton »

DarkShallFall wrote:
Eaton wrote:
DarkShallFall wrote: Add some metallic to that texture and you might have something useful for the cove gun tower.
Ok. By the way, I'm using your texture pack for some of my bitmaps. :)
Thats why I posted it.
Well, thanks for posting it because it's a big help so far. :D
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xlRainlx




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Post by xlRainlx »

looks cool, skin could use some work though. also, try making the water a lil more snowy-looking
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Eaton




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Post by Eaton »

xlRainlx wrote:looks cool, skin could use some work though. also, try making the water a lil more snowy-looking
The water has been a huge issue. I have consulted many people about it and I really don't know what to do.
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neodos
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Post by neodos »

Add some blue/grey fog and add to the lightmaps some blue/dark tones.

Look great so far =p
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Eaton




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Post by Eaton »

neodos wrote:Add some blue/grey fog and add to the lightmaps some blue/dark tones.

Look great so far =p
Ok. I hope Entity's Chunk Cloner won't act up while I am adding vehicles/weapons. I even fixed my plugin and it still breaks the map.
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