modeled, textured, and what not, in like 1 hour so please bear with me. i made it to see if it was possible to make skybox oblong shapes, and well it works. so check it out.
looks great! goodjob i have a few questions though
can i just make my level outof a plane or do i have 2 make it outof sumting else because i was told that i have 2 make ito ut of a box or sumtin like that
and yes it looks very g00d are u gonna release it?
Dumb question, for the grass texture, do you just pull it out of halo? And also, if you want a texture to tile accross an object, and not stretch accross the object, do you have to break the face apart?
okay, here is how i got the grass texture. you have to open up example_tutorial_ground.psd and delete the path layers. now go into the channels tab which is right next to the layers tab. double check and make sure the alpha layers still doesnt contain the paths. now if it does, simply delete it and create a new channel that is all black and call it alpha. now save as a tiff and now you have a repeating ground texture. since the alpha map is all black, it means that the grass micro texture will be blended in with it over the whole terrain. i know that alot of people were asking me that question.
not bad, a little dull but nice to see some ingame pics around here, u might want to distribute different heights for the walls at the top just so its not so flat.