So, I created a pretty hilarious usermap the other day. It's 40 of the really big man cannons from Avalanche, all aimed straight up and right next to each other in a grid. It makes a big bouncy pit, and I built walls around it. My plan is for people to spawn above it with grav hammers (like one of those inflated bouncy things you used to play in as a kid)
Patrickssj6 wrote:How about you post an example of the SHA1 hash?
Why an example, he has everything he needs.
The hash is at 812 and is 20 bytes long. It Hashes from 836 to 40960.
If you want an example do this. Open a CON file in hexworkshop. Goto offset 836. Then hit Edit-> Select Block. Check Block Size then type in 40960. After that goto the checksome tab at the bottom right. Right click and hit Generate Checksum. Select SHA1 from the list and hit ok. Compare it to the one at offset 812. Its exactly the same.
Thanks, but you didn't respond to my post at all. Can't you just give me an example of the hash and ignore the hell what I'm going to do with it? I don't have any Container files, nor do I own H3.
Ok, here, by the way there is a lot more security then 1 SHA1 hash. There is an RSA and 3 main SHA1s plus the Hash Table which can have up to 170 hashes. Maybe not exact did it in my head. Any way here:
grimdoomer wrote:Ok, here, by the way there is a lot more security then 1 SHA1 hash. There is an RSA and 3 main SHA1s plus the Hash Table which can have up to 170 hashes. Maybe not exact did it in my head. Any way here:
grimdoomer wrote:Yea, but that is hard to come by, cus each hash in the Has Table hashes a block 4096 bytes long.
If the data files contained in the CON are > 680 KB, which really isn't that big, it will have a second hash table... But if your only talking about user maps, then yea, you'll never come by one with 170+ hash entries.