stargate telly v3.5(update 5/27/08)

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CDK908





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stargate telly v3.5(update 5/27/08)

Post by CDK908 »

this is the 3rd version of my stargate telly. i need help fixing the event horizon. it's not suppose to be transparent!

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Last edited by CDK908 on Tue May 27, 2008 7:53 pm, edited 1 time in total.
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Post by bcnipod »

look at the bitmap and the multipurpose. that is really all you can do bitmap wise, not sure how you are going to pull off a realistic looking wormhole, but I hope you do.
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CDK908





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Post by CDK908 »

agh i can't get this right! can someone help me?

Image





also i finished the gatestand that's in the sgc. also the p90. i need to fix the fp mag tho:

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Post by bcnipod »

I really hope you are going to release this map. looks really good so far.
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Post by CDK908 »

i added some shader updates. the milkyway stargate i don't know really how to do the shader since it's not suppose to shine like the atlantis gate and i finished the atlantis gate. unlike the mw gate it has a shine to it. also as of right now i have no intention of making the atlantis control room(just incase those who ask)



atlantis:

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milkyway:

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Post by CDK908 »

XD i got the mask to work...i forgot it to save it to the alpha channel. basicly i was trying to make something not there to work correctly...stupid me.
Image

also i added bump to the glyphs and made higher res bitmaps. i might have made the bump wrong b/c i keep getting a zeo-height thing when compressing the bump so any link to bump mapping tutorial is welcome.
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Post by bcnipod »

I think I liked the shader for the wormhole better in the last set of pictures than this one. :\
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