Forge map modding

Discussion about modding Halo 3.
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Tural




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Post by Tural »

Please provide a quote where they tell a member of this community to stop reverse engineering their game. Contrary to your beliefs, Bungie has repeatedly referenced the modding community with no ill-regards.

Anthony/Veegie was specifically asked to not let these things get out, hence the action being taken.

And to be perfectly honest, nobody cares what you say, because they aren't going to change their mind.
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Post by Mr N »

Tural wrote:Please provide a quote where they tell a member of this community to stop reverse engineering their game.

Anthony/Veegie was specifically asked to not let these things get out, hence the action being taken.

And to be perfectly honest, nobody cares what you say, because they aren't going to change their mind.
Open your Halo 3 booklet to the last page (33). It says "Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited"

Unless Bungie said to Anthony/Veegie "Hey go ahead and reverse engineer Halo 3", their reverse engineering is considered "unauthorized".

Just because Bungie hasn't stopped or tried to stop Anthony/Veegie, doesn't mean they condone it. If they wanted people to hack their game, Bungie would just release the source code, wouldn't they?

As for people not caring what I say, its obvious you do since to replied to my posts twice.
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Post by Tural »

Whoosh.
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Post by neodos »

It says it its no but someone has got a dev xbox from bungie >_>

Besides it's perfectly legal to do mods as personnal use, patchs make it legal share information about how to do it is legal, tools are too because it is created from nothing...

the onyl thing that stops Anthony, Veegie, etc etc is that they respect bungie and they wouldn't like to see xbox live cheating or something because they are close to some bungie staff or well they have talked to em many times.
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Post by Eaton »

Just think. One day you go into Matchmaking and you go up against an entire team that have Assault Rifles fire rockets. Would you like that? I don't think so. They just want there game played the way it was meant to. Anthony and Veegie are trying to prevent that from happening and they are doing a good job so far.
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Post by LuxuriousMeat »

Tural wrote:Please provide a quote where they tell a member of this community to stop reverse engineering their game. Contrary to your beliefs, Bungie has repeatedly referenced the modding community with no ill-regards.

Anthony/Veegie was specifically asked to not let these things get out, hence the action being taken.

And to be perfectly honest, nobody cares what you say, because they aren't going to change their mind.
Bungie employee's have actually complimented Detox on his snowy Valhalla, ha ha.[/u]
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Post by Tural »

Eaton wrote:Just think. One day you go into Matchmaking and you go up against an entire team that have Assault Rifles fire rockets. Would you like that? I don't think so. They just want there game played the way it was meant to. Anthony and Veegie are trying to prevent that from happening and they are doing a good job so far.
Stop rambling about irrelevant stuff.
Post subject: Forge map modding
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Post by unknownv2 »

I think we are getting a little confused here people. Anthony, Veegie whoever can't mod Halo 3 on retail. None of them can cause Assault Rifle rocket launchers, because like you they can't. They don't have magic. There's no possible way for them.

What I mean by my original statement is that Bungie personally asked them (like MSN messenger ask them, of course they have to put that on their game, who doesn't. It's like a necessary legal statement I guess.) Bungie isn't one to cheer for mods after Halo 2 so you would understand their feelings.

They asked Anthony to keep his usermap mods (Forge mods, not any .map mods because he doesn't have those either. So, there really is no threat to MM or anything. They can only be played in custom games and forge if you want to be a smartass.
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Post by rocket360gs »

err...Right.

So, I created a pretty hilarious usermap the other day. It's 40 of the really big man cannons from Avalanche, all aimed straight up and right next to each other in a grid. It makes a big bouncy pit, and I built walls around it. My plan is for people to spawn above it with grav hammers (like one of those inflated bouncy things you used to play in as a kid) :lol:
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Post by JK-47 »

That's completely irrelevant. This topic isn't about Forge variants, it's about Forge modding.
Mr N wrote:
Tural wrote:
Mr N wrote:What about Bungie's wishes to not have their software reverse engineered?
It isn't a universal concept. You're taking logic about one specific situation and applying it to another.
Well tell me then, why isn't it universal? Bungie has specifically stated that they do not want their software reverse engineered, yet respect for that wish is denied.

When it comes to Forge mods (which can't be used for cheating) not being released, they have respect.

Seems to me that the "logic" here is to respect their wishes, is it not?
Oh my.
If you have a problem with them 'reverse engineering' Bungie games, why the hell are you coming to a Halo modding website?
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Post by Tural »

JK-47 wrote:That's completely irrelevant. This topic isn't about Forge variants, it's about Forge modding.
I love spawning 40 mancannons.
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Post by rocket360gs »

Yeah you can't do that without modding.
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Post by Shock120 »

Can all tags in a map be saved via forge?
can [char] be saved? :roll: just wondering.
and do ai not require ai zones?
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Post by Veegie »

You can technically spawn any tag.
Obviously very few would work.
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Post by JK-47 »

rocket360gs wrote:Yeah you can't do that without modding.
If you're implying that you have the ability to mod, then I'm going to have to call you a liar.
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Post by Tural »

Shade posted the basic information required to modify the usermap files. This guy didn't really say he was playing the mod, he just said he made it.
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Post by JK-47 »

oic.
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Post by rocket360gs »

Last edited by rocket360gs on Wed May 28, 2008 7:22 am, edited 1 time in total.
I'm actually mxrider108. This is a second account. Just so you know.
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Post by Eaton »

What in the world is that?
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Post by rocket360gs »

rocket360gs wrote:err...Right.

So, I created a pretty hilarious usermap the other day. It's 40 of the really big man cannons from Avalanche, all aimed straight up and right next to each other in a grid. It makes a big bouncy pit, and I built walls around it. My plan is for people to spawn above it with grav hammers (like one of those inflated bouncy things you used to play in as a kid) :lol:
Last edited by rocket360gs on Wed May 28, 2008 7:23 am, edited 1 time in total.
I'm actually mxrider108. This is a second account. Just so you know.
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