Another tool error with my new map

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CreationX





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Another tool error with my new map

Post by CreationX »

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D:\Program Files\Microsoft Games\Halo Custom Edition>tool structure \levels\test
\test test
Couldn't read map file './toolbeta.map'
the scenario_structure_bsp tag '\levels\test\test\test' starts with a directory character.
building intermediate geometry...
the scenario tag '\levels\test\test\test' starts with a directory character.
building collision geometry...
reducing collision geometry...
building collision bsp...
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
### The model shader 02 - default cannot be used in the environment.
### The model shader 02 - default cannot be used in the environment.
building subclusters...
some shaders were of inappropriate types.
what is the
"### The model shader 02 - default cannot be used in the environment."
mean?


edit:now i just need help with the shader
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Cryticfarm





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Post by Cryticfarm »

You used a shader_model for you BSP instead of a shader_environment.
CreationX





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Post by CreationX »

can someone translate this to noob friendly?
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Cryticfarm





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Post by Cryticfarm »

As noob as it gets.
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InvaderVeex





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Post by InvaderVeex »

You can't get any newb friendlier that that...it's pretty obvious...
CreationX





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Post by CreationX »

as in how do I change it from enviroment or whatever.
GKMods





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Post by GKMods »

ok if you dont even know what were talking about then chances are you didn't make shaders or you just followed some tutorial without understanding it. Either way, this is as simple as it will get. Go to your map's tags folder and open up you shaders. These files will either be shader model or environement make sure that they are environmnt.
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CDK908





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Post by CDK908 »

you make a new shader_environment tag with the same prob as the shader_model tag -.- if you don't get that than i don't think you should be trying to make custom maps.
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