Mod of the Month
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
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- Posts: 258
- Joined: Mon Jul 09, 2007 2:17 pm
- Location: RIGHT NEXT TO YOU helping you mod.... (more like asking for help)
- Contact:
What the Heckl.
Your next to Mars! Its very dark and has Weird atmosphere. Very dynamic lighting, New projectiles. Pretty interesting...
Here's some pics:
Full Download
Your next to Mars! Its very dark and has Weird atmosphere. Very dynamic lighting, New projectiles. Pretty interesting...
Here's some pics:
Full Download
- MarsMartianMan
- Posts: 431
- Joined: Tue Apr 01, 2008 11:34 am
- Location: Florida
- Contact:
Meh, I don't have time to make an ultra-professional entry.
Download.MarsMartianMan wrote:This took quite awhile but it was well worth it.
I now present to you:
My Super Grenade Mod!
This fun little mod includes:
Force Grenades (Bursts with an outward force of energy instead of an explosion).
Energy Drainer (It shoots out a draining field in every direction for 3 seconds).
Mortar Launcher (Fires an extremely powerful mortar that makes a giant plasma explosion).
UPDATED: The Energy Drainer is now more Halo 3 like.
Screenshots:
Force Grenade idle:
Force Grenade active:
Energy Drainer idle (is actually a blue glow, not green):
Energy Drainer active:
Mortar exploding:
A read me is included in the downloaded file. :3
- MarsMartianMan
- Posts: 431
- Joined: Tue Apr 01, 2008 11:34 am
- Location: Florida
- Contact:
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
Not if my computer would freakin' FTP to the Xbox. If it doesn't black screen, I'll be submitting an unfinished mod, just to see if the concept is liked, and if it's good so far.Eaton wrote:Am I going to be the only one that enters a mod for Halo 2?
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
Apologies for the double post.
Resolution
Description
- Patch is for Relic(Dune).
- I'm actually not entirely sure what's done and what isn't. I worked on this awhile ago, and my 'vigor' for finishing it was revived when JK-47 began the contest, but I was bombarded by stuff to prevent me from finishing it.
- This entry is primarily to see whether the judges like the concept, and to see whether the concept, liked or not, has been executed well thus far.
- No death zones as of yet. I use to have them, but the map was corrupted or something, and now they don't work(I suspect Xzodia's plugins >_>)
- I believe that I tried to create other gametype than slayer compatibility, but it was like, for a few minutes, and I never got into the detailed work of it.
- Switched some bitmaps around on the base to give it a different feel. Sky has also been switched.
- I advise you to take a look at the sword, it's probably the coolest thing on the map.
- Small easter egg. Some Halo 2 shenanigans are required.
- Some stuff with the weapons has been edited, but I'm not going to go into detail. Though, there are a lot of weapons and grenades on the map.
The following pictures are from an old build. It is better now.
Download
I advise people other than the judge(s) to not download this patch, as it is not finished, and so as to not deter you from downloading the final.
Have fun, judges.
Resolution
Description
- Patch is for Relic(Dune).
- I'm actually not entirely sure what's done and what isn't. I worked on this awhile ago, and my 'vigor' for finishing it was revived when JK-47 began the contest, but I was bombarded by stuff to prevent me from finishing it.
- This entry is primarily to see whether the judges like the concept, and to see whether the concept, liked or not, has been executed well thus far.
- No death zones as of yet. I use to have them, but the map was corrupted or something, and now they don't work(I suspect Xzodia's plugins >_>)
- I believe that I tried to create other gametype than slayer compatibility, but it was like, for a few minutes, and I never got into the detailed work of it.
- Switched some bitmaps around on the base to give it a different feel. Sky has also been switched.
- I advise you to take a look at the sword, it's probably the coolest thing on the map.
- Small easter egg. Some Halo 2 shenanigans are required.
- Some stuff with the weapons has been edited, but I'm not going to go into detail. Though, there are a lot of weapons and grenades on the map.
The following pictures are from an old build. It is better now.
Download
I advise people other than the judge(s) to not download this patch, as it is not finished, and so as to not deter you from downloading the final.
Have fun, judges.
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
- blade22222222
- Posts: 75
- Joined: Mon Feb 26, 2007 4:57 pm
- Location: halomods duh...
- Contact:
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
I didn't mention any errors in my 'release' post, did I?NotZachary82 wrote:sorry. i thought it had the same errors because you said it still had a bit of them left.Aumaan Anubis wrote:wut?
Edit: he's referring to a picture taken during testing that had an unintentional error on it. It was fixed.
Anyway, I blame Prey's Prophet. It took awhile before it would compromise.
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.