Lightmaps Question
- StinkyDiaper
- Readers Club
- Posts: 49
- Joined: Sun Feb 24, 2008 8:56 am
Lightmaps Question
Where can I edit the lightmaps. I'm working on a danger canyon mod and for it I need to make it dark and I know I have to edit the lightmaps but where are they can someone please direct me to them.
Man, I Love Tural.
- ryan_mckenzie
- Posts: 163
- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
yo..
If you go into hmt, and load your map (in your case, danger canyon) go to the [bitm]bitmap tag, open it and select... levels\test\dangercanyon\dangercanyon
On the right you will see 24 different textures, select and press "Save texture" for each individual one. You then take these textures, and edit each of them in Photoshop. You will need the .dds plugin so that Ps can read the format.
If you go into hmt, and load your map (in your case, danger canyon) go to the [bitm]bitmap tag, open it and select... levels\test\dangercanyon\dangercanyon
On the right you will see 24 different textures, select and press "Save texture" for each individual one. You then take these textures, and edit each of them in Photoshop. You will need the .dds plugin so that Ps can read the format.
you are talking about bitmaps not lightmaps. he is asking about lightmaps. you are telling him how to skin.ryan_mckenzie wrote:yo..
If you go into hmt, and load your map (in your case, danger canyon) go to the [bitm]bitmap tag, open it and select... levels\test\dangercanyon\dangercanyon
On the right you will see 24 different textures, select and press "Save texture" for each individual one. You then take these textures, and edit each of them in Photoshop. You will need the .dds plugin so that Ps can read the format.
ehhhh....bcnipod wrote:you are talking about bitmaps not lightmaps. he is asking about lightmaps. you are telling him how to skin.ryan_mckenzie wrote:yo..
If you go into hmt, and load your map (in your case, danger canyon) go to the [bitm]bitmap tag, open it and select... levels\test\dangercanyon\dangercanyon
On the right you will see 24 different textures, select and press "Save texture" for each individual one. You then take these textures, and edit each of them in Photoshop. You will need the .dds plugin so that Ps can read the format.
Lightmaps ARE bitmaps. (at least in halo)
The ryan dude is absolutely correct.
Halomods member wrote:tags meta? There is no such thing for Halo PC.
wait, they are stored in the same area as the bitmaps?conure wrote:ehhhh....bcnipod wrote:you are talking about bitmaps not lightmaps. he is asking about lightmaps. you are telling him how to skin.ryan_mckenzie wrote:yo..
If you go into hmt, and load your map (in your case, danger canyon) go to the [bitm]bitmap tag, open it and select... levels\test\dangercanyon\dangercanyon
On the right you will see 24 different textures, select and press "Save texture" for each individual one. You then take these textures, and edit each of them in Photoshop. You will need the .dds plugin so that Ps can read the format.
Lightmaps ARE bitmaps. (at least in halo)
The ryan dude is absolutely correct.
wow i have spent too long with other games recently.
- ryan_mckenzie
- Posts: 163
- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
- ryan_mckenzie
- Posts: 163
- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
- ryan_mckenzie
- Posts: 163
- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)