Piling up ragdolls

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CaptainPoopface




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Piling up ragdolls

Post by CaptainPoopface »

Is there a way to null the phmo of a ragdoll from a very recently deceased biped, so it falls through the BSP and disappears?

In a mod I'm working on, the ragdolls from dead bipeds really start piling up. It seems as though the game automatically deletes chainspawned blocs and objects after they go a certain time without being acted on (about 15-20 seconds by my guess). But the nature of the mod is that the ragdolls are always being acted on by some forces, so they never go away.

Other possibilities that would work for my needs:
- Making the ragdoll very heavy, so it drops like a stone
- Making the ragdoll not inherit the trajectory of the biped at the moment of death
- Making the ragdoll not happen at all (seems unlikely)

Ideas? I need for it to be SLC, too.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
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