xsata

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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mockey
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xsata

Post by mockey »

Hello sorry to ask again but...if i buy xsata it syas i will be able to put my hardrives content onto my computer for editing or storing.

Does anyone here know if i can use xsats for my xbox 360 to mod halo 2, i know that it can put map to your computer but can i use dothalo on it ?
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Eaton




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Re: xsata

Post by Eaton »

mockey wrote:Hello sorry to ask again but...if i buy xsata it syas i will be able to put my hardrives content onto my computer for editing or storing.

Does anyone here know if i can use xsats for my xbox 360 to mod halo 2, i know that it can put map to your computer but can i use dothalo on it ?
Yes, you can. You can mod the new maps that you download from Xbox Live, but the old maps can only be modded by burning a new Halo 2 disk and having a firmware flashed Xbox. But I think there is a map converter program that can make the old multiplayer maps load as the new ones. You take the maps off of the hard-drive, mod them in DotHalo or any other program like normal, and inject them back in.
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Post by mockey »

sweet thanks.. ill look up a tut for old maps soon because i wanted to mod turf...well tombstone is fun right?lol
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Post by Eaton »

Tuft is a new map. You can mod that because it is downloadable content.
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Post by mockey »

oh i see.... im used to having it...but can mod asension?
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Post by mr_penguin »

you can but you need to rename it to a downloaded map, like Turf, Dune...

Then after you rename it you need to sign it so it does fail to load in game. Use CMR or CMR2 to sign it.
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Post by click16 »

or if you have Entity then use the sign button
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Post by kibito87 »

mr_penguin wrote:you can but you need to rename it to a downloaded map, like Turf, Dune...

Then after you rename it you need to sign it so it does fail to load in game. Use CMR or CMR2 to sign it.
Talk of those programs is prohibited on this site. Please edit your post so it does not contain their names.
click16 wrote:or if you have Entity then use the sign button
Entity can not resign DLC maps the correct way.
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Post by Eaton »

kibito87 wrote:
mr_penguin wrote:you can but you need to rename it to a downloaded map, like Turf, Dune...

Then after you rename it you need to sign it so it does fail to load in game. Use CMR or CMR2 to sign it.
Talk of those programs is prohibited on this site. Please edit your post so it does not contain their names.
click16 wrote:or if you have Entity then use the sign button
Entity can not resign DLC maps the correct way.
Hmm... I used Entity to resign my new maps... That's why they didn't load! I thought it was an issue with the scenario... Thanks for telling me that! :D But yes. Rename an old map, like Ascension, to Turf.map. That will make it load as a new map.
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Post by kibito87 »

Eaton wrote:Hmm... I used Entity to resign my new maps... That's why they didn't load! I thought it was an issue with the scenario... Thanks for telling me that! :D But yes. Rename an old map, like Ascension, to Turf.map. That will make it load as a new map.
That won't work either. This is the final note on the DLC maps because modding them isn't to be discussed here...

The DLC maps have unique signatures that must be written exactly how they were. They can NOT be changed like any original map off the disc. Renaming the map file will not get it to load. You can rename a DLC map and put it in your maps directory, that will load it. But if you rename an original map and put it into the DLC directory to load, it fail. I'm guessing if you resigned the original maps off the disc with a DLC maps signature and renamed it, then put it back in the DLC folder, it will load.

Now, end of the DLC discussion. I fear I may have went too far already.

Bottom line, you can get the DLC maps off the hardrive using xsata. They must be resigned with their original correct signature to be loaded like normal DLC.
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