hey guys I've been working on a new map and i need your help...
what i want to do is add 2 seats possably 4 to the back of the warthog(if you've played the Halo 3volved map "havok" you should know what im talking about)...
can someone please give me a tutorial on how to do this... please...
and not this one
Adding Seats
Step One: Go to ADI or your other Favorite program and grab Offset Code for the vehi your going to be using and copy it down for reference
Step Two: Open The App and open the map your going to be using
Step Three: Past that code you got from ADI and past it into the
Help me add Seats please
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In havok, I cloned 4 seat chunks in the warthog [vehi], edited some rather unneeded markers in the mode to be rotated backward and linked the new seats to the markers.
The first 2 new chunks I setup as regular passenger seats, the second pair of chunks were setup as boarding seats to the passengers.
The first 2 new chunks I setup as regular passenger seats, the second pair of chunks were setup as boarding seats to the passengers.
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i wrote a tut on seats and what not. Even though the tut is slightly broken, i found out that i made a mistake in it, it should be correct enough for the small thing you are tryign to do.

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Will this apply to the pelican. I downloaded a pre-made pelican and applied to Coag. and it was not flyable. I loaded it in entity and found that Drivable, Hud, and Driver Seat were unchecked in the meta editor. Will this make it flyable? Also it was spinning very oddly, if I move it's spawn location in the BSP viewer will that fix it.
spawn machs under the map or just under the spawn point if it is on a mach then it will stop the spinningDeadlyXtreme wrote:Will this apply to the pelican. I downloaded a pre-made pelican and applied to Coag. and it was not flyable. I loaded it in entity and found that Drivable, Hud, and Driver Seat were unchecked in the meta editor. Will this make it flyable? Also it was spinning very oddly, if I move it's spawn location in the BSP viewer will that fix it.
first off just what NotZachary82 said they are unopenable, they have been locked with the map lock thing, so everytime you try opening it in a program an errrrrroooorrrr come up, cept insolence, but even with insolence its locked, sure no error but everything is mummble jumbled and encrypted.... plus to add to that, that stealing, which is wrong and not as much fun.DeadlyXtreme wrote:Does the map havok have a hog that suits what your looking for? If so copy it over using entity.
Hope that helps,
*Kris*
yea i added you buddy thanks... just gotta wait for yo a$$ to get on... haha thanksJacksonCougAr wrote:markers and sids...
I could write a tutorial but that would be dreadfully boring; I can guide you through it though perhaps; my AIM is JacksonCougar.