{Shader}Updated MJOLNIR Spartan armour shaders

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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Philly




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Post by Philly »

Oh yes, it's obviously all my fault because I don't know a thing about video cards? I don't like the shaders or the way they are presented. Let's move on now.
For anybody still wondering where FTD has gone, here it is.
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Post by Dalek »

Philly wrote:Oh yes, it's obviously all my fault because I don't know a thing about video cards? I don't like the shaders or the way they are presented. Let's move on now.
Don't ask questions on a technical subject if you don't understand the technical answers so yes it is infact your fault.
and if you dont like the shaders i suggest you cease and desist with replying to this thread.
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Philly




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Post by Philly »

All I could see from the tags were a few useless weapon tags, a dependency swap and some renamed files. Count this as flame bait if you wish, but I see a lack of effort.
Dalek wrote:Don't ask questions on a technical subject if you don't understand the technical answers so yes it is infact your fault.
I asked the question "Has this picture been taken on a high-end graphics card?", and your reply was:
Dalek wrote:Video card: Nvidia POV 8400GS overclocked to 1.4GHZ.
A simple yes or no answer would have been better. :)

No, I'm not taking this to PM's, because I don't need to. Good day sir.
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Post by Dalek »

The tags were created from scratch in guerrilla along with a bitmap [made in paint.net] used as the underlaying bitmap on the gold shader.
I see no swapped dependancies at all.
many variables and combinations for details maps were used to find the outcome i had desired.
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Post by ledhedgn »

Nice job, now if only you can figure out how to convert over your rtr to pc
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Post by Pepsi »

you win.
enough said.
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Post by Sk8eRzRuLe »

Theres just somthing about the visor that just isn't appealing to me :| idk if you edited the body, cuz the body looks smoother than it did before, or maybe thats just cuz I have a nVidia FX 5200 :?
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Post by ledhedgn »

figured out a way to fix ur visor if interested, right now it looks like its copper, take out some of the red tones, then dim it down a bit, then you should have a good gold tint that flows with the body
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Post by CabooseJr »

Heh, nice. It looks like the spartan from pre-halo.
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Post by bcnipod »

CabooseJr wrote:Heh, nice. It looks like the spartan from pre-halo.
wow, your right... it does.
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Post by Dalek »

Well thanks for the comments i suppose.
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Post by Amit »

Wow that left bicep plate in the 3rd pic looks REAL! I love this, but i don't wanna take the time to PMI it :x
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Post by ill3galpr0gram »

Beautiful. It really brings out Armor detail.
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Philly




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Post by Philly »

ledhedgn wrote:Nice job, now if only you can figure out how to convert over your rtr to pc
Make a glass shader with 'dynamic mirror' enabled.
For anybody still wondering where FTD has gone, here it is.
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Post by ahiredgun »

looks good
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Post by M9 HE-DP Grenade »

I like it. This is something I'd actually use during multiplayer. It would make things a little less boring I think, and thankfully skins don't lag other people.
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Re: {Shader}Updated MJOLNIR Spartan armour shaders

Post by 00m9 »

yes i am a noob and i read this piece of instructoin forward and backward. CAN SOMEONE MAKE A STEP BY STEP TUTORIAL OF HOW TO INSTALL THIS?
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Re: {Shader}Updated MJOLNIR Spartan armour shaders

Post by WaeV »

The format it's in is actually a little more difficult to use now that we're all using Esch to import things. You need use HMT to Batch Extract bloodgulch to a folder, drop these tags in, then rebuild bloodgulch making sure to include the new tags.
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Re: {Shader}Updated MJOLNIR Spartan armour shaders

Post by botternub »

lol. be careful not to bump topics that are over two weeks old.


almost a pefect year! you were one day too late :D
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Re: {Shader}Updated MJOLNIR Spartan armour shaders

Post by WaeV »

I one bumped a topic one year to the minute. It was epic.
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