UV Maps Won't Work

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halo4life2





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UV Maps Won't Work

Post by halo4life2 »

In Milkshape, I used texture coordinate editor to make the texture look right, and then I injected it (the texture) and my model.

Image

The problem is, the model is black ingame and in the model viewer (it's probably using the bottom half of the texture, which is black, which means the UV map or whatever isn't working)

I also tried using 3ds max after using milkshape, but I didn't change anything in 3ds because the UV map was the same as the one in milkshape.

The reason the texture has a black bottom half is because I had to make it 256x256. Is there a way to change the size of the bitmap to 512x256? That would easily fix the problem.
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Post by DarkShallFall »

Try fliping the Uv Vertically or the bitmap Vertacally but not both.
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halo4life2





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Post by halo4life2 »

DarkShallFall wrote:Try fliping the Uv Vertically or the bitmap Vertacally but not both.
Thanks, it worked!
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DemonicSandwich




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Post by DemonicSandwich »

For anyone who doesn't know...
Entity vertically flips the UV mapping on models when either being injected or extracted.

It would be a bit easier to flip the texture before you export it into a DDS.
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Post by DEEhunter »

DemonicSandwich has a animating avatar! *raises hand*
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Post by DemonicSandwich »

DEEhunter wrote:DemonicSandwich has a animating avatar! *raises hand*
Take a look at it in Photoshop or Imageready.
I beg to differ. :wink:
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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I saw a sandwich peek at me!
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Post by kibito87 »

The question was answered...enough spam.
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