Giving a aimer

Discuss general issues about modding HaloPC. Post ideas for mods here.
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DeadHamster




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Post by DeadHamster »

andrew I think there might be an easier way.

Duplicate the pistols' WPHI tag, and in the XML file change the bitmap for the reticule it to a duplicated bitmap, then rebuild the map and use the EOF function in HMT to change the pistol's reticule in the duplicated bitmap slot.



That'll fix everything.
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MoDFox





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Post by MoDFox »

DeadHamster wrote:Andrew viewing my sig full screen on Internet Explorer, 1024x768 the text is perfectly centered. Maybe it's firefox doing that for you?
Damn optical illusions,

Edit: Wow, that sounds really smart DH sounds like it will work.
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Philly




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Post by Philly »

Wow, that does sound really smart. I'm annoyed I didn't get to post first, though. :(
For anybody still wondering where FTD has gone, here it is.
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Andrew_b




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Post by Andrew_b »

the thing is their all the same dependencies.
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Altimit01




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Post by Altimit01 »

Same bitm tag but want to use a different image? Change the bitmap subindex and the sequence index in the whpi tag. Not too hard.
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DeadHamster




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Post by DeadHamster »

well, so much for me sounding smart. I think Alt just won.

Andrew, could you please explain your post a bit? Leaves me confused as what your referring to.
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Andrew_b




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Post by Andrew_b »

makes sense alt...only im not sure how to do that...

^^^OMG QUOTE ANDREW_B SAYING THAT. >_>

lol...
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Altimit01




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Post by Altimit01 »

Here's how it works to the best of my knowledge:
Bitmap subindex: which image in the bitm tag to use.
For example in the bitm ui\hud\bitmaps\combined\hud_reticles, there's a 128x128 image, then lots of 64x64 images. 0 refers to the first image (in this case the 128x128) and 1 refers to the second image and so forth.
Sequence index: which subimage in the image to use. In the above example, in the 128x128 image there's lots of reticles. Which of those reticles to use is referenced by the sequence index value. Takes a little playing around and checking other wphi's to get right but after awhile it should make sense.
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Andrew_b




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Post by Andrew_b »

makes sense...where is this found? can it be done with xml editing? or do i need eschaton?
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Altimit01




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Post by Altimit01 »

It could only be done with Eschaton or hex editing since the shorts that control this are in a recursive reflexive which HMT doesn't support. Wphi->crosshairs->crosshair reflexives->crosshairs overlays->short integers
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