Can it be done?

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Elite_Green_Devils





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Can it be done?

Post by Elite_Green_Devils »

By ripping apart and editing halo's main engine, is it possible to support a much smarter AI and real Ragdoll physics? uhhh, NVM on the AI, i just finished that...
Pepsi wrote:when converting CE>PC, HEK is like a catholic girl which needs alot of coaxing to get there, but harbinger is like a hot red head always willing to go
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Post by bcnipod »

i believe that right now doing that is considered illegal because Bungie has not declared Halo 1 open yet.
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Post by Elite_Green_Devils »

oh, i guess the ragdoll will have to wait a few more years i guess. i already did the ai ,i just edited the triggers...
Pepsi wrote:when converting CE>PC, HEK is like a catholic girl which needs alot of coaxing to get there, but harbinger is like a hot red head always willing to go
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Post by MoDFox »

Yea... Illegal now, most likely will be until halo is completely dead. Maybe some sort of project will be started though...
Anywho, this would be pretty sweet if we were allowed to but it doesn't seem like it will happen any time soon.
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Post by Elite_Green_Devils »

... if thats the case, a decade or so, heh. it was about 12 years after marathon was released that it was declared open right? i dunno, just an estimate....
Pepsi wrote:when converting CE>PC, HEK is like a catholic girl which needs alot of coaxing to get there, but harbinger is like a hot red head always willing to go
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Post by Philly »

Smarter AI and stuff like that can be found in the map files. There's no need to hack to get to it. :P
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Post by Mody grunt101 »

Halo already has those false ragdolls, and Havok 4 is now freeware to implant in NON-Commercial work. So it's possible. If you really wanna give it a shot, you should try on haloCE first, it's more mod friendly.
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Post by Andrew_b »

but remember...CE isnt noob friendly...
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Post by Pepsi »

now i know why you dont mod CE andrew.
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Post by Andrew_b »

LMAO PEPSI!!!!! LMAO. that was a good one dude. haha. good job.

But i do :wink:
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Post by Cryticfarm »

It would be very difficult. You would have to wait till the game is open. Then you have to do it yourself. Then you have to get other people to get the new and engine and blahbalhablh.
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Post by guysullavin »

if ragdoll physics were allowed... hmm... then you can... OOH I KNOW!
SHOOT THEM INTO PORNO POSITIONS! :lol: jk
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Post by Jackle001 »

Halo will likely become freeware a game at a time. Halo 1 will become freeware when the next Halo game comes out, Halo 2 will become freeware when the next game in the next Halo series comes out, etc.

That's my guess.

Anyway, I can't wait to rip Halo 1 apart and edit the engine. We'll add ragdoll, ACTUAL good AI, and more stuff! =D


Anyway... I call tagging the physics for Halo CE! =P I'll try and find a way to get them into Halo 1, then I'll extract the tags using HEK+. If that doesn't work, I'll resort to tagging them normally. D=
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Post by bcnipod »

Jackle001 wrote:Halo will likely become freeware a game at a time. Halo 1 will become freeware when the next Halo game comes out, Halo 2 will become freeware when the next game in the next Halo series comes out, etc.

That's my guess.

Anyway, I can't wait to rip Halo 1 apart and edit the engine. We'll add ragdoll, ACTUAL good AI, and more stuff! =D


Anyway... I call tagging the physics for Halo CE! =P I'll try and find a way to get them into Halo 1, then I'll extract the tags using HEK+. If that doesn't work, I'll resort to tagging them normally. D=
there is no way to expand the abilities of an engine by doing tagging. you actually have to edit the engine itself. doing what you say would be like trying to make a car that can only up to 160 km per hour go 220 by giving it new parts but no new engine.
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Post by Tyler777 »

bcnipod wrote:
Jackle001 wrote:Halo will likely become freeware a game at a time. Halo 1 will become freeware when the next Halo game comes out, Halo 2 will become freeware when the next game in the next Halo series comes out, etc.

That's my guess.

Anyway, I can't wait to rip Halo 1 apart and edit the engine. We'll add ragdoll, ACTUAL good AI, and more stuff! =D


Anyway... I call tagging the physics for Halo CE! =P I'll try and find a way to get them into Halo 1, then I'll extract the tags using HEK+. If that doesn't work, I'll resort to tagging them normally. D=
there is no way to expand the abilities of an engine by doing tagging. you actually have to edit the engine itself. doing what you say would be like trying to make a car that can only up to 160 km per hour go 220 by giving it new parts but no new engine.
it can be done.........the engines not the big part its the transmision
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Post by bcnipod »

Tyler777 wrote:
bcnipod wrote:
Jackle001 wrote:Halo will likely become freeware a game at a time. Halo 1 will become freeware when the next Halo game comes out, Halo 2 will become freeware when the next game in the next Halo series comes out, etc.

That's my guess.

Anyway, I can't wait to rip Halo 1 apart and edit the engine. We'll add ragdoll, ACTUAL good AI, and more stuff! =D


Anyway... I call tagging the physics for Halo CE! =P I'll try and find a way to get them into Halo 1, then I'll extract the tags using HEK+. If that doesn't work, I'll resort to tagging them normally. D=
there is no way to expand the abilities of an engine by doing tagging. you actually have to edit the engine itself. doing what you say would be like trying to make a car that can only up to 160 km per hour go 220 by giving it new parts but no new engine.
it can be done.........the engines not the big part its the transmision
lol as you can see i know nothing about cars, and it was a metaphor.
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