My Wraith Cannon Launcher

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
FUZZ





Posts: 371
Joined: Mon Dec 22, 2003 11:53 pm

Post by FUZZ »

I imported the model into milkshape.
then i exported the model to obj from milkshape.
that changes the way it looks in notepad.
I coppied all the lines that stated with V in notepad.
I opened an umoddified rocket launcher in notepad.
selected all the lines that start with V
pasted over them
Image
convert





Posts: 85
Joined: Fri Dec 26, 2003 8:30 am

Post by convert »

i'll give that a shot fuzz.

final question, i promise :wink:

did you copy just the v, or others too, like the vn and vt coordinates?
FUZZ





Posts: 371
Joined: Mon Dec 22, 2003 11:53 pm

Post by FUZZ »

ONLY THE V'S!! V=vertices. and feel free to ask as many questions as u want :D
Image
convert





Posts: 85
Joined: Fri Dec 26, 2003 8:30 am

Post by convert »

the orig. file is setup like this:
v
vt
vn
f
but the maya version is setup in a kind of repeating fashion, like:
v
vt
vn
f
v
vt
vn
f
etc...
should i rearrange the new file into the orig. format, then overwrite the v's.?, or
should i split up the v's from the new file and overwrite the orig. v's?

and yes, i realize that sounds confusing as hell :)
convert





Posts: 85
Joined: Fri Dec 26, 2003 8:30 am

Post by convert »

nvr mind....just figured it out. hahahaha!!..... i finally understand! :D

thanks fuzz!
frozenflames





Posts: 487
Joined: Wed Jan 14, 2004 4:23 pm

Post by frozenflames »

if u put a new skin on, that is gunna b so tight.
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
convert





Posts: 85
Joined: Fri Dec 26, 2003 8:30 am

Post by convert »

well, i'm working on the skin...
here's what it's going to look like (mostly)...
let me know if anyone has any suggestions
Image
i put the blue in cause i meant it to be for the wraith cannon, but i think it probably might be better in green
convert





Posts: 85
Joined: Fri Dec 26, 2003 8:30 am

Post by convert »

if anyone has any modelling ideas let me know...i'm thinking about doing a vehicle, just haven't had any ideas...
frozenflames





Posts: 487
Joined: Wed Jan 14, 2004 4:23 pm

Post by frozenflames »

that skin cud use some changes. Its great work and all, but theres something about it that doesnt fit the weapon. If its gunna shoot wraith mortars, it needs to be more covanant-like. Purple or somethin. I dunno, but keep up the good work.

Ive always wanted to see a really well done ATV in halo. Mayb use a very lite, front mounted weapon. But mainly for speed and versitility.
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
convert





Posts: 85
Joined: Fri Dec 26, 2003 8:30 am

Post by convert »

i agree
i revised it
Image
better?
frozenflames





Posts: 487
Joined: Wed Jan 14, 2004 4:23 pm

Post by frozenflames »

now that, looks awsome!! That is an example of an awsome new weapon. You surly have my d/l.
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
convert





Posts: 85
Joined: Fri Dec 26, 2003 8:30 am

Post by convert »

i've only finished the third person view for the model, but here it is anyway. I'll leave it as an .obj and and .dds so you can just import it into whatever map you want...the first person will be up tommorow or the day after. remember...this is not done yet...the model may need adjusting

right click "save as":

the model - http://www.angelfire.com/theforce/bigsn ... uncher.obj

the bitmap - http://www.angelfire.com/theforce/bigsn ... uncher.dds

if you notice something f**ked up, let me know :wink:
FUZZ





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Joined: Mon Dec 22, 2003 11:53 pm

Post by FUZZ »

ive been grounded so i havent talked much but yourwelcome
Image
not creative enough





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Joined: Thu May 06, 2004 5:53 pm

make it a mod

Post by not creative enough »

make it a mod
convert





Posts: 85
Joined: Fri Dec 26, 2003 8:30 am

Post by convert »

well, im done.
i'll post it up in the xbox ntsc forum and in the modelling as well.
thanks everyone :lol:
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