Project DH

Discuss general issues about modding HaloPC. Post ideas for mods here.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Project DH

Post by DeadHamster »

I wanna make a mod. This time Im actually gonna finish it too, I havent in the past, I will now. I guarantee it.

What I need is input from you guys. If I don't get enough support for this, I'm dropping it. Im not making this for me, Im making it for you guys. And with news of halomods potentially vanishing, I thought I'd start getting serious about it.

What I have so far, is that I will be releasing two seperate maps, one on Hang Em High, which I have always wanted to make a mod for, and one on Timberland, with the sole reasoning being that I have a really great idea for it, and the map fits what I want to do.

What I Need, is your ideas. Anything. Any stupid posts will be ignored, dont waste your time.

What I dont want:

No AI suggestions, period.

No Noob crap.

No "H3 AR". NO! NO! NO!

and finally, NO CE content, at all. Im doing this all without it, one reason being so that people arent like "HEY COOL, I cant do that though, sux2bme", another being that I already tried converting a few tags w/ harbringer and it's causing stress. Lots. So I gave up on that




I'll give you guys screens of the progress, but dont expect anything epic. This will not be in outstanding, I am not some skinning god brought to earth, I'm not some L33T haxor that can make everything happen. Im just some kid that knows a bit about modding, and wants to finally release something worthwile.


Right now, Im just remodeling stuff, here's a little peek at what Im working on now:

Image
Last edited by DeadHamster on Fri Feb 15, 2008 10:14 am, edited 3 times in total.
User avatar
hiheyhello





Posts: 781
Joined: Sun Oct 07, 2007 11:03 am
Location: ontario

Post by hiheyhello »

o.o that looks really good so far, just remember instead of pming a sentenial beam pmi the beam emitter from a10, color it red, and booms spartan laser's
laser

anyways try to make a deployable cover, i've made 1 some bugs tho, anyways talk to u later
Tural wrote:I like to pretend I have friends.
User avatar
halo3o3





Posts: 137
Joined: Sat Aug 25, 2007 11:37 am
Location: EATING YOUR COOKIES
Contact:

Post by halo3o3 »

I support you fully and I guess wht I said on xfire and I will come up with more stuff later mb lol I really am looking forward to this mod, you ideas for the maps is epic material IMO
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

whats the reasoning for using the beamemitter over the sentinnel beam?
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

hiheyhello wrote: anyways try to make a deployable cover, i've made 1 some bugs tho, anyways talk to u later
use the covie shields.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
MoDFox





Posts: 1293
Joined: Wed Aug 03, 2005 5:01 pm
Location: Ontario, Canada.

Post by MoDFox »

DeadHamster wrote:whats the reasoning for using the beamemitter over the sentinnel beam?
Sentinel beam is miniscule and you can't see it. Beam emitter is a good size and you can recognize it. I'll try to come up with some ideas.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

That makes sense. Unfortunatly, the beam emitter shares a bitmap with the plasma rifle's projectile, which means I need to do a bit of re-referencing and some duplications. Which would therefore mean I'd need to put up the bitmaps.map with the download. Not something I'm wanting to do.


I might not need to, the plasma rifle's contrail bitmap doesnt affect the actual bolt does it? I dont think so. If not, I'll just null it out.

Back to work.
Tyler777





Posts: 570
Joined: Fri May 25, 2007 12:19 pm
Location: K-Town
Contact:

Post by Tyler777 »

DeadHamster wrote:That makes sense. Unfortunatly, the beam emitter shares a bitmap with the plasma rifle's projectile, which means I need to do a bit of re-referencing and some duplications. Which would therefore mean I'd need to put up the bitmaps.map with the download. Not something I'm wanting to do.


I might not need to, the plasma rifle's contrail bitmap doesnt affect the actual bolt does it? I dont think so. If not, I'll just null it out.

Back to work.
i recomend conure bitmap injector (put the bitmaps directly in the map)
Signature text exceeded 3 Lines text+Image.
User avatar
Patrickh




Wordewatician 500

Posts: 1173
Joined: Wed Mar 14, 2007 4:53 pm

Post by Patrickh »

Tyler777 wrote:
DeadHamster wrote:That makes sense. Unfortunatly, the beam emitter shares a bitmap with the plasma rifle's projectile, which means I need to do a bit of re-referencing and some duplications. Which would therefore mean I'd need to put up the bitmaps.map with the download. Not something I'm wanting to do.


I might not need to, the plasma rifle's contrail bitmap doesnt affect the actual bolt does it? I dont think so. If not, I'll just null it out.

Back to work.
i recomend conure bitmap injector (put the bitmaps directly in the map)
beat me to it
internalizer would be the correct term though
Image
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
User avatar
hiheyhello





Posts: 781
Joined: Sun Oct 07, 2007 11:03 am
Location: ontario

Post by hiheyhello »

DeadHamster wrote:he beam emitter shares a bitmap with the plasma rifle's projectile,
in a tag somewhere you can change the beam to red instead of skinning, io forget where it is hold on ill check

and if you want to skin in make it red and make the PR a Brute PR?
Tural wrote:I like to pretend I have friends.
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Did someone say brute PR?
For anybody still wondering where FTD has gone, here it is.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

Haha, wow, that entire weapon actually totally slipped my mind. I knew I was forgetting a few things I wanted in here. I'll look around for what else might change the color of the beam emitter. I have a very very easy way of doing it. It'll take about 30-45 seconds or so
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

It's just a light [ligh] tag and a jackal shield bitmap (which isn't used on the jackal, by the way).
For anybody still wondering where FTD has gone, here it is.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

I had a bit of a breakthrough a second ago. Nothing huge, but....well, here:


Image


That hole circled in red, that was made with a bitmap, not a model. What does that mean you ask? That means in a matter of minutes, Im going to have a beautiful looking H2ish sniper. It wont be perfect, but who actually looks through that thing anyway?

This has probably already been done, but I'm just figuring it out now.






EDIT: Alright I got it done. Took a bit of tinkering here and there but it's done.

Image

That is done solely with PC, no CE work at all.
User avatar
hiheyhello





Posts: 781
Joined: Sun Oct 07, 2007 11:03 am
Location: ontario

Post by hiheyhello »

wow, you gotta tell me how to do it, i believe the map CMT snowgrove did it as well, but thats CE so its probably easier. looks pretty cool, give it a nice skin and it would look awesome
Tural wrote:I like to pretend I have friends.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

CMT and any other CE modders can do it quite easily by making a hole in the model, so that you see through the hole onto the ground beneath it.


This way however, was even easier then that. Simply erase a few parts of the bitmap in the right spots, and your done. Then just position the model correctly. It still needs a bit of work, but the point is that I got the window to actually be there, which I never expected to do.
Last edited by DeadHamster on Fri Feb 15, 2008 12:37 pm, edited 1 time in total.
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

i am thinking that the box it a little too square.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

Alpha map?
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

Hey, I need some Ideas for weapons to put in. Right now Im working on the Hang Em High map, and want to get everything ready before I go to rebuild it.

I'll list a few weapons I want to go in there so far, get some ideas going maybe:


Battle Rifle
Brute P. Rifle
H2-ish Sniper
Spartan Laser (MAYBE, it's causing stress...)
Magnum
Spike Grenades (considering it, maybe, maybe not)


I wont list everything, most of those have already been mentioned, so Im not giving away any secrets yet. I also want to affirm I will have both Assault Rifles and Battle Rifles, as well as Brute/Regular Plasma Rifles, etc. etc., in the map simultaneously. It's not something amazing at all, Im not bragging at all, just making sure it's known.


One more thing Im including, alongside a standard Shotgun, is a "Combat Shotgun". Shotguns that are actually used are much more accurate then the ones in the game, so Im going to add a few to the map. They'll be much more accurate and fire much farther, but in turn the projectile strength will be weakened, and less projectiles will be fired per shot. Everything has to stay balanced out.

Balance Is Key.
User avatar
hiheyhello





Posts: 781
Joined: Sun Oct 07, 2007 11:03 am
Location: ontario

Post by hiheyhello »

im liking the shotgun idea, new biped maybe?
Tural wrote:I like to pretend I have friends.
Post Reply