
Guide to know what is what when skinning.
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Guide to know what is what when skinning.

- guysullavin
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sorry dude, guess and check is the only thing out there. But why would you ask someone else to do it?! I mean, unless that person is getting credit for every skin done on that bitm then why would they? Its boring as hell, annoying as hell, and long as hell. but some bitms are obvious (eg:needler)
Sorry dude
Sorry dude

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- guysullavin
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this gives me an idea....

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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unfortunately, i don't know enough about UVW mapping to write a program for that... my idea was that you can import a gbx model into 3ds max, open its uvx unwrapping, export it to a jpeg or whatever, then release it to the pc users who don't have the tools/patience to do that. What it would look like is the wireframe of the model flattened onto a canvas the same way the texture is applied to the model. Then i promptly realized how much tedious work it would be to do all that to a bunch of models, and let it go. However, i think criticfarm was thinking about doing it.... anyways, theres your method, if you can do it go for it...

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
- guysullavin
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Why not just take a few panoramic shots in SparkEdit?
For anybody still wondering where FTD has gone, here it is.