3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
jon(os)





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Post by jon(os) »

Hey Thanks!
well im not sure what look im headin towards. i guess a little of all those.
played around a little more, still a WIP
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Jordan





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Post by Jordan »

It looks too scuffed to be shiny... or the other way around. :?
You can't really have a dirty and clean look at the same time... nah meeeen?
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Darco




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Post by Darco »

Don't use halo 2 cubemaps. Either use the ones from h3 or use an hdr.
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trepdimeflou




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Post by trepdimeflou »

http://img525.imageshack.us/img525/3924/26001571wt5.jpg

meh. wrong topic, but i don't really care =|
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Trulife8342




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Post by Trulife8342 »

Man I had a beautiful H3MC Material but I reformatted and I had made the stuff for it too...
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DEEhunter





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Post by DEEhunter »

Plan on shareing?
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flyinrooster




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Post by flyinrooster »

Any help with the armor and (especially) the visor is appreciated.

SP(need to fix the smoothing):
http://img406.imageshack.us/img406/4597/spartanck4.jpg


MP(smoothing is fixed):
http://img128.imageshack.us/img128/1166 ... nmpfd7.jpg
Last edited by flyinrooster on Sat Feb 09, 2008 10:59 pm, edited 1 time in total.
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Keablr





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Post by Keablr »

I prefer the first one. The second one seems off. The visor seems as if it is missing the bump map.
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Tural




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Post by Tural »

The second one does a nice job of emulating the multiplayer shader, albeit when it's in a shadow and such, but it's pretty accurate to that setting.
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Post by Jordan »

I like the second one.. really clean.
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trepdimeflou




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Post by trepdimeflou »

Image
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unknownv2





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Post by unknownv2 »

Wow, that's pretty accurate.
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Post by Jordan »

...and you want support? You should be teaching us.. :shock:

Looks really close to ingame. By close I mean I can't really tell the difference without a comparison.
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DEEhunter





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Post by DEEhunter »

Looks a bit to glossy really.
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flyinrooster




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Post by flyinrooster »

So I made a new material from scratch (disliked the old one). Not much compared to treps, but this is what I've got.

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Basically, I need help and suggestions for the whole thing. Right now I'm trying to focus on the armor.
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Keablr





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Post by Keablr »

As I said on yayp, it looks great, but what doesn't work with me is the Torso, seems to strong, stands out to much. But other than that love it.

EDIT:
This is just a test of my new material I created. Tell me what needs to be fixed, or if it is any good.

http://fc02.deviantart.com/fs30/f/2008/ ... Keablr.png
Last edited by Keablr on Wed Feb 13, 2008 9:51 pm, edited 1 time in total.
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trepdimeflou




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Post by trepdimeflou »

you need to learn new lighting techniques outside of those found in tutorials...standard tutorial HDR lighting is not going to get you the perfect render every time; it's just an introduction to what you could experiment with to get potentially hyper-realistic results.

new material, new pose:

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Keablr





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Post by Keablr »

Looks good trep, but I don't know what you mean by tutorials, I haven't followed any tutorials except for the one on rendering the Halo 2 Chief. I have been trying to experiment more with different lightings and what not, haven't really found what I am exactly trying to portray on the chief's armor yet.
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Snave




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Post by Snave »

Loving the renders guys

*Wants to go render something cool now*
flyinrooster




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Post by flyinrooster »

Trep could you add me on aim? I sent you a pm a while ago and got no reply. I can't tell when you are on or offline either (on aim), I just go by what leet says. Also, :awesome:.

[edit]
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