XZodia's Plugin's

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plushiefire





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Post by plushiefire »

Heres all of the plugins released by xzodia in this topic in one fresh rar...
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The plugins.rar
(499.1 KiB) Downloaded 14 times
Come check out Team 3volved.
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xzodia




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Post by xzodia »

thanks added to the 1st post along with Breakable Surface [bsdt]
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Post by RedFox4 »

are these plug-ins for entity?
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Post by shade45 »

RedFox4 wrote:are these plug-ins for entity?
Yes they are made for Entity but any application that uses .ent plugins will be able to use them.
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NotZachary82





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Post by NotZachary82 »

still waits for [sbsp] (mbmb?)

if not, [jmad] (mbmb?)

or [weap] (mbmb?)

... nah, jkz. surprise us tomorrow
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Post by RedFox4 »

NotZachary82 wrote:still waits for [sbsp] (mbmb?)

if not, [jmad] (mbmb?)

or [weap] (mbmb?)

... nah, jkz. surprise us tomorrow
be careful what u wish for lol it could be some tag that is pointless nonetheless
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Post by NotZachary82 »

xzodia knows i am only kidding

... hopefully :|
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Post by Shock120 »

xzodia wrote:thanks added to the 1st post along with Breakable Surface [bsdt]
:shock: wonder what I can do with this? :idea:
Start shattering/breaking/Smashing Coagulation? :twisted: :lol:

*Change all surfaces into glass :twisted:*
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Twinreaper




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Post by Twinreaper »

Big thanks for the plugins X! Keep em' commin!
WOW! Three years here, and I still haven't released any of my mods :oops:
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bumlove




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Post by bumlove »

We're running out of interesting pluggins, 3 biggies Mulg Sbsp and Scnr
those I am really looking forward to as mile stones,(so is everyone else)
Weap proj and jmad will be interesting too......... having said that I'm forgetting all the lovely bitmasks that will be labeled in tags we assumed were done, huzar for bitmasks

*Oh forgets mach scen too,*
bumlove wrote:Shut up bumlove
next project converting from what H2V says things are to english (understandable english)

Here xzodia Ctrl+C and Ctrl+V this

Plugins done so far
[Ant]
[Biped]
[Bsdt]
[Effe]
[Goof]
[Hlmt]
[Hud]
[Jpt!]
[Matg]
[Nhdt]
[Vehi]
never underestimate the predictability of stupidity
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xzodia




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Post by xzodia »

its the one you've all been waiting for...

but it's not actually complete (very to close to though)
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Aumaan Anubis




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Post by Aumaan Anubis »

YES!
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Shock120





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Post by Shock120 »

xzodia wrote:its the one you've all been waiting for...

but it's not actually complete (very to close to though)
Is it [scnr] or [sbsp] ?? :shock:
You must tell us :twisted:

Edit:

Can [scnr] be next? :wink:
Last edited by Shock120 on Sun Feb 10, 2008 3:11 pm, edited 1 time in total.
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Aumaan Anubis




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Post by Aumaan Anubis »

ROFL!

Look at the first post, man.
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Post by ogrish »

The suspence is killing meImage
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bumlove




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Post by bumlove »

WELL I DIDN'T EXPECT THAT

problem with collision materials section check this post I made earlier http://forums.halomods.com/viewtopic.php?t=74589
I found a way to change some surfaces material, I was able to turn water into wood , now I don't have that option I'm not saying you're wrong

thanks a 1000 000

Damm I wish I had all day to look at this
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xzodia




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Post by xzodia »

well as I said its not complete so...

ps the water reflexive is really cool XD

pps multi-colored water anyone? lol
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JacksonCougAr




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Post by JacksonCougAr »

And today our cookie is? stem?
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xzodia




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Post by xzodia »

nope :P Chocolate Mountain [gldf]

Why is it called Chocolate Mountain, you ask?

I have no idea XD
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Old Plugins you have, upgrade you must...
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Post by ScottyGEE »

Where did you find this name?
I would have thought it'd be called global lighting default like it is in all the map fiules (the tag name not what entity calls it)...

But I'll download it anyway.

I'll have to figure out which one controls the strength of the default lighting...I like strong shadowing (like when you have RTS lighting, the strength of its shadows). Would be kool...However it doesn't look like thats what it does...Either that or I don't understand it at all
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Technically its only me animating though ;)
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