is there a way?
is there a way?
when you have AIs in the warthog, and you kill the AIs, is there a way to have the AIs come back into the warthog when it respawns?

Oh dear.
Firstly, don't ask questions in this section. This section is for tutorials. You put tutorials in the tutorials section. Tutorials go in the tutorials section, not questions. Secondly, be more specific when asking questions. State what level you are using, what you are doing, ect...
Thirdly, your sig is 3 pixels high over the limit.
Hope I helped.
Firstly, don't ask questions in this section. This section is for tutorials. You put tutorials in the tutorials section. Tutorials go in the tutorials section, not questions. Secondly, be more specific when asking questions. State what level you are using, what you are doing, ect...
Thirdly, your sig is 3 pixels high over the limit.
Hope I helped.

For anybody still wondering where FTD has gone, here it is.
1.im sorry i made a wrong topic in the wrong sectionPhilly wrote:Oh dear.
Firstly, don't ask questions in this section. This section is for tutorials. You put tutorials in the tutorials section. Tutorials go in the tutorials section, not questions. Secondly, be more specific when asking questions. State what level you are using, what you are doing, ect...
Thirdly, your sig is 3 pixels high over the limit.
Hope I helped.
2.i am using bloodgulch, and when ever i kill the AIs i put in, they don't come back, so i have to restart the game. I need help
3.im sorry, i didn't know that either

PM a moderator and request to get this moved to the modding discussion if you like...
Anyway, they should respawn in the vehicle when the vehicle respawns.
Anyway, they should respawn in the vehicle when the vehicle respawns.
For anybody still wondering where FTD has gone, here it is.
http://forums.halomods.com/viewtopic.ph ... 28&t=52162
There you go. Its the last section of the Tut.
There you go. Its the last section of the Tut.
its good, but it doesn't quite explain my problemMoDFox wrote:http://forums.halomods.com/viewtopic.ph ... 28&t=52162
There you go. Its the last section of the Tut.

- reanimation-06
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Andrew, the only thing a bit problematic with your tut that I didn't point out in the earlier days is that the weapons can't be turned over to thier side in sparkedit like how vehicles can be flipped over to make the AI fall out.
You have to specifically place the weapon near a ledge or cliff so the vehicle slips and AI fall out, rather than just stay in the vehicle.
And while we are on the topic, I'v noticed that comander elites with energy swords always spawn without a weapon using this method. Thier energy sword disappears as soon as they fall out of the vehicle, and the walk around unarmed. Any way to fix this?
You have to specifically place the weapon near a ledge or cliff so the vehicle slips and AI fall out, rather than just stay in the vehicle.
And while we are on the topic, I'v noticed that comander elites with energy swords always spawn without a weapon using this method. Thier energy sword disappears as soon as they fall out of the vehicle, and the walk around unarmed. Any way to fix this?

How to save a life...
- Mr.Brightside
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If you switch it with a weapon, that makes it invisible though. you must swap with an ITMC if i'm correct.Twili wrote:its good, but it doesn't quite explain my problemMoDFox wrote:http://forums.halomods.com/viewtopic.ph ... 28&t=52162
There you go. Its the last section of the Tut.

But I still hear the deafening drums of war onward every twisted spoke
i tried that, some of the vehicles were invisible and dead, meaning you can't move the hog. AND, for some reason, these warthogs respawn outta nowwhere! wierdMr.Brightside wrote:If you switch it with a weapon, that makes it invisible though. you must swap with an ITMC if i'm correct.Twili wrote:its good, but it doesn't quite explain my problemMoDFox wrote:http://forums.halomods.com/viewtopic.ph ... 28&t=52162
There you go. Its the last section of the Tut.


This is to do with gametype settings, I believe.
For anybody still wondering where FTD has gone, here it is.