is there a way?

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
User avatar
Twili





Posts: 15
Joined: Sun Feb 03, 2008 10:45 am
Location: killing halo gamers

is there a way?

Post by Twili »

when you have AIs in the warthog, and you kill the AIs, is there a way to have the AIs come back into the warthog when it respawns?
Image
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Oh dear.
Firstly, don't ask questions in this section. This section is for tutorials. You put tutorials in the tutorials section. Tutorials go in the tutorials section, not questions. Secondly, be more specific when asking questions. State what level you are using, what you are doing, ect...
Thirdly, your sig is 3 pixels high over the limit.

Hope I helped. :P
For anybody still wondering where FTD has gone, here it is.
User avatar
Twili





Posts: 15
Joined: Sun Feb 03, 2008 10:45 am
Location: killing halo gamers

Post by Twili »

Philly wrote:Oh dear.
Firstly, don't ask questions in this section. This section is for tutorials. You put tutorials in the tutorials section. Tutorials go in the tutorials section, not questions. Secondly, be more specific when asking questions. State what level you are using, what you are doing, ect...
Thirdly, your sig is 3 pixels high over the limit.

Hope I helped. :P
1.im sorry i made a wrong topic in the wrong section
2.i am using bloodgulch, and when ever i kill the AIs i put in, they don't come back, so i have to restart the game. I need help
3.im sorry, i didn't know that either
Image
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

PM a moderator and request to get this moved to the modding discussion if you like...

Anyway, they should respawn in the vehicle when the vehicle respawns.
For anybody still wondering where FTD has gone, here it is.
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

did you read the tutorials i directed you to? those should have everything you are looking for.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
Twili





Posts: 15
Joined: Sun Feb 03, 2008 10:45 am
Location: killing halo gamers

Post by Twili »

bcnipod wrote:did you read the tutorials i directed you to? those should have everything you are looking for.
i know, but none of them explained how to make AIs come back
philly wrote:Anyway, they should respawn in the vehicle when the vehicle respawns.
They don't for some reason
Image
User avatar
MoDFox





Posts: 1293
Joined: Wed Aug 03, 2005 5:01 pm
Location: Ontario, Canada.

Post by MoDFox »

http://forums.halomods.com/viewtopic.ph ... 28&t=52162

There you go. Its the last section of the Tut.
User avatar
Twili





Posts: 15
Joined: Sun Feb 03, 2008 10:45 am
Location: killing halo gamers

Post by Twili »

MoDFox wrote:http://forums.halomods.com/viewtopic.ph ... 28&t=52162

There you go. Its the last section of the Tut.
its good, but it doesn't quite explain my problem
Image
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

yes if you follow my tut...you switch it with a weapon. and also if you want to check your pm box...i explained it in no detail at all...
User avatar
reanimation-06





Posts: 388
Joined: Mon Mar 19, 2007 2:49 pm
Location: Middle of nowhere...

Post by reanimation-06 »

Andrew, the only thing a bit problematic with your tut that I didn't point out in the earlier days is that the weapons can't be turned over to thier side in sparkedit like how vehicles can be flipped over to make the AI fall out.
You have to specifically place the weapon near a ledge or cliff so the vehicle slips and AI fall out, rather than just stay in the vehicle.

And while we are on the topic, I'v noticed that comander elites with energy swords always spawn without a weapon using this method. Thier energy sword disappears as soon as they fall out of the vehicle, and the walk around unarmed. Any way to fix this?
Image
How to save a life...
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

well the reason why i chose to use weapons....is because they run off of an itmc...which can be changed in the ammount of time they respawn...which means if you want alot of ai, or some...you could do it.
User avatar
Mr.Brightside
Readers Club





Posts: 823
Joined: Sun Nov 18, 2007 11:25 am
Location: Pensacola, Florida.

Post by Mr.Brightside »

Twili wrote:
MoDFox wrote:http://forums.halomods.com/viewtopic.ph ... 28&t=52162

There you go. Its the last section of the Tut.
its good, but it doesn't quite explain my problem
If you switch it with a weapon, that makes it invisible though. you must swap with an ITMC if i'm correct.
Image
But I still hear the deafening drums of war onward every twisted spoke
User avatar
Twili





Posts: 15
Joined: Sun Feb 03, 2008 10:45 am
Location: killing halo gamers

Post by Twili »

Mr.Brightside wrote:
Twili wrote:
MoDFox wrote:http://forums.halomods.com/viewtopic.ph ... 28&t=52162

There you go. Its the last section of the Tut.
its good, but it doesn't quite explain my problem
If you switch it with a weapon, that makes it invisible though. you must swap with an ITMC if i'm correct.
i tried that, some of the vehicles were invisible and dead, meaning you can't move the hog. AND, for some reason, these warthogs respawn outta nowwhere! wierd :?
Image
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

This is to do with gametype settings, I believe.
For anybody still wondering where FTD has gone, here it is.
User avatar
Twili





Posts: 15
Joined: Sun Feb 03, 2008 10:45 am
Location: killing halo gamers

Post by Twili »

Philly wrote:This is to do with gametype settings, I believe.
i don't think so
Image
Post Reply