(Model) Base - My First Model
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(Model) Base - My First Model
Hey Everybody,
this is my first model, i decided ot make a base, theres no use for it, but feel free if you want to pm ill let you use it but i doubt anyone wants to use it, its kinda crappy but give em feedback i would love to kno how to make it better.
And also i wasn't sure how ppl posted previous model pictures but this is how i did!
Pictures
http://www.geocities.com/halostunts615/base1.jpg
http://www.geocities.com/halostunts615/base2.jpg
http://www.geocities.com/halostunts615/base3.jpg
Secondary Upload (same pictures as above):
feedback would be great
EDIT:
Here are some better pictures
this is my first model, i decided ot make a base, theres no use for it, but feel free if you want to pm ill let you use it but i doubt anyone wants to use it, its kinda crappy but give em feedback i would love to kno how to make it better.
And also i wasn't sure how ppl posted previous model pictures but this is how i did!
Pictures
http://www.geocities.com/halostunts615/base1.jpg
http://www.geocities.com/halostunts615/base2.jpg
http://www.geocities.com/halostunts615/base3.jpg
Secondary Upload (same pictures as above):
feedback would be great
EDIT:
Here are some better pictures
Been modding Halo since 2002!
- DeadHamster
- Posts: 2289
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make it wider, bring the sides of the ramps down or give a purpose to the space underneath it, that little piece jutting out is offcenter and doesnt look good, make it a little shorter and even it out or just get rid of it entirely.
I've found that modeling by using the XYZ coordinates makes things very easy, select a vertice, move it's X/Y/Z, connect it to others, move theirs accordingly and it comes out looking nice. Try it out if thats not what you already do.
This looks ok, just needs a few slight changes. I def. think widening it will make it look a lot better.
I've found that modeling by using the XYZ coordinates makes things very easy, select a vertice, move it's X/Y/Z, connect it to others, move theirs accordingly and it comes out looking nice. Try it out if thats not what you already do.
This looks ok, just needs a few slight changes. I def. think widening it will make it look a lot better.
- Cryticfarm
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- Cryticfarm
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- preston566
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protip: use F9 to render the model, don't use printscreen.
looks like it could be a middle base, but it's not looking too forerunner. you have a lot of wasted triangles on the model, especially the three bands near the top of the model. target weld the vertices to the top one.
looks like it could be a middle base, but it's not looking too forerunner. you have a lot of wasted triangles on the model, especially the three bands near the top of the model. target weld the vertices to the top one.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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That advice sucks. The best weld tool is under editable POLY, and you click TARGET WELD. select the vertex you want to go elsewhere, and then click the vertex you want it to weld to.
THAT is how you weld. Using editable mesh and setting your weld threshold to 99999999999999999999999999999999 just really shows you have no idea what you're doing, you have no control over your tools and you're certainly in no position to be giving advice about using the tools.
THAT is how you weld. Using editable mesh and setting your weld threshold to 99999999999999999999999999999999 just really shows you have no idea what you're doing, you have no control over your tools and you're certainly in no position to be giving advice about using the tools.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
- TomClancey
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this is very true, and I've found that if you want to weld a bunch of verts at once (there are situations that call for this), stay in editable poly. slect the verts you want to be welded, move them down on top of the verts you want them to be welded to, select both sets of verts, then simply press the weld button. Right before clicking the weld button i usually look at the number of verts I have selected (right under the selection type menu). then i hit weld. if the number cuts in half, it worked. tell me if that's not a good idea snaf, but i use both this and target weld depending on the situation.SnaFuBAR wrote:That advice sucks. The best weld tool is under editable POLY, and you click TARGET WELD. select the vertex you want to go elsewhere, and then click the vertex you want it to weld to.
THAT is how you weld. Using editable mesh and setting your weld threshold to 99999999999999999999999999999999 just really shows you have no idea what you're doing, you have no control over your tools and you're certainly in no position to be giving advice about using the tools.
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this is a bad idea because it can cause non-planar faces and also cause edges that you want perpendicular to each other to be out of square (not 90 degrees to each other).
i really only find use for regular weld when i'm welding a mirrored object, and i have the axis aligned with those verts.
i really only find use for regular weld when i'm welding a mirrored object, and i have the axis aligned with those verts.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
- hell_knight
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you just helped me cut 6 hours of welding off my new mapSnaFuBAR wrote:That advice sucks. The best weld tool is under editable POLY, and you click TARGET WELD. select the vertex you want to go elsewhere, and then click the vertex you want it to weld to.
THAT is how you weld. Using editable mesh and setting your weld threshold to 99999999999999999999999999999999 just really shows you have no idea what you're doing, you have no control over your tools and you're certainly in no position to be giving advice about using the tools.
thanks a lot snaf!!!
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I guess my models are fake then snaf...SnaFuBAR wrote:THAT is how you weld. Using editable mesh and setting your weld threshold to 99999999999999999999999999999999 just really shows you have no idea what you're doing, you have no control over your tools and you're certainly in no position to be giving advice about using the tools.
Thats how you weld if you use edit mesh
(yes I know what the threshold actually does snaf... it specifies the distance that the vertices's need to be in order for them to be welded, so lets say I select a ton of vertices's in my model and use a threshold of 10, only the vertices's withing the threshold of 10 be welded to the center of my selection, the 999999 or maximum threshold just ensures that no matter what you select your vertices's should all be welded to the center)... and I used both edit mesh and edit poly, I switch between the 2 of them. Poly is good for certain tools it has a lot more and I like edit mesh because I'm more comfortable with it (has less stuff so its easier to find the major stuff that I work with in my modeling techniques).
I use the 99999 threshold to weld vertices's when I want to weld 2 vertices's together to the same point (middle point between them) apposed to moving them together to target weld them. Is there a way to do the same thing in edit poly, probably but idc... this works too.
I'd also like to point out that edit mesh can also use target weld. To do this click on the "target" button in the weld section so that it is selected, make sure that you are in "move" mode (it should automatically put you in it though).
Select/click on a vertex, and hold and move it over to another vertex, it should then weld or "snap" to that vertex thus welding the two of them together.
E: I'd like to point out that just because he didn't take the time to type out what the weld threshold does, doesn't mean he didn't know what he was talking about, especially considering it requires a rather lengthy explanation.
E2: I just don't like seeing other people stepped on even if you think they said something stupid, and there usually never as wrong as you make them out to be... there simply learning.
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