Tutorials for the PC version of Halo 1.
reanimation-06
Posts: 388 Joined: Mon Mar 19, 2007 2:49 pm
Location: Middle of nowhere...
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by reanimation-06 » Sat Jan 26, 2008 1:36 pm
Isn't there no such thing as bumping in the tutorials section?
How to save a life...
Aumaan Anubis
Posts: 2938 Joined: Fri Jun 30, 2006 1:01 pm
Location: Aumaan
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by Aumaan Anubis » Sat Jan 26, 2008 2:21 pm
I'd like to see where that is stated.
There are no bumping in stickies , not necessarily tutorials.
Tural wrote: MrMurder, we're going to hold you to that promise.
It is expected, and demanded.
swampyevilnut117
Posts: 64 Joined: Thu Dec 06, 2007 1:41 pm
Location: crouched in the corner mumbling to myself
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by swampyevilnut117 » Tue Feb 05, 2008 2:58 pm
Um... this might sound UBER nooby, but... for things like scenery and stuff to work from the mission, do i need to extract the raw models? or just include all the of tags at the rebuild?
I really need to know for my first release ever. (in 3 years) <---lol
OH btw this worked very nice, except i had rebuilt Silent Cartographer over Longest, and i noticed a BSP deformation near the landing site during the mission. Theres a few deep trenches that arent really there(the normal bsp is invisible and makes u look like ur floating).
JK-47
Posts: 10883 Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah
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by JK-47 » Tue Feb 05, 2008 3:58 pm
Aumaan Anubis wrote: I'd like to see where that is stated.
There are no bumping in stickies , not necessarily tutorials.
It's been stated many times that bumping is allowed in the tutorials :p Notice none of them are locked because someone bumped
moonmike
Posts: 24 Joined: Mon Jan 28, 2008 6:23 pm
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by moonmike » Tue Feb 05, 2008 5:25 pm
hey i am stuck on step 12
i open hex workshop but i dont see 006b
i see 006a 006c 006d
can some one take a photo of what i am supposed to see
thanks
swampyevilnut117
Posts: 64 Joined: Thu Dec 06, 2007 1:41 pm
Location: crouched in the corner mumbling to myself
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by swampyevilnut117 » Tue Feb 05, 2008 5:36 pm
same here BTW i answered my first question.
Moonmike you can still use the first BSP section of a mission though, u dont have to edit anything in hex edit with that.
moonmike
Posts: 24 Joined: Mon Jan 28, 2008 6:23 pm
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by moonmike » Tue Feb 05, 2008 8:10 pm
ok well i did skip it and does the rebuild work with vista 64 bit because
i did try this before and it did not work
Altimit01
Posts: 947 Joined: Sun Jun 04, 2006 12:10 pm
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by Altimit01 » Tue Feb 05, 2008 8:27 pm
Are you running HMT as admin, because that's the usual problem that crops up with vista and modding apps.
moonmike
Posts: 24 Joined: Mon Jan 28, 2008 6:23 pm
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by moonmike » Wed Feb 06, 2008 6:10 am
Are you running HMT as admin, because that's the usual problem that crops up with vista and modding apps.
what do you mean as admin
moonmike
Posts: 24 Joined: Mon Jan 28, 2008 6:23 pm
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by moonmike » Wed Feb 06, 2008 7:08 am
yea i just found out i look up on google
but thanks alot
Merged Post
after so far i get this new error now
any ideas how to fix it
swampyevilnut117
Posts: 64 Joined: Thu Dec 06, 2007 1:41 pm
Location: crouched in the corner mumbling to myself
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by swampyevilnut117 » Wed Feb 06, 2008 8:34 am
did you replace the old bloodgulch sbsp.meta with the one you made by decrapping?
Thats all I can think of
Philly
Posts: 3607 Joined: Thu Oct 12, 2006 9:08 am
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by Philly » Wed Feb 06, 2008 8:40 am
No, the file path that you set was wrong. The error said you wrote:
Your error wrote: levels\bloodgulch\bloodgulch.sbsp.meta
When it should have been:
Correct version wrote: levels\bloodgulch\test \bloodgulch.sbsp.meta
For anybody still wondering where FTD has gone,
here it is .
swampyevilnut117
Posts: 64 Joined: Thu Dec 06, 2007 1:41 pm
Location: crouched in the corner mumbling to myself
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by swampyevilnut117 » Wed Feb 06, 2008 10:18 am
you mean
levels\test\bloodgulch\bloodgulch.sbsp.meta
Right?
moonmike
Posts: 24 Joined: Mon Jan 28, 2008 6:23 pm
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by moonmike » Wed Feb 06, 2008 10:25 am
i tried what yall both said and it did work
so thanks swampyevilnut117 and philly very much
Philly
Posts: 3607 Joined: Thu Oct 12, 2006 9:08 am
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by Philly » Wed Feb 06, 2008 10:47 am
'Tis but a pleasure.
For anybody still wondering where FTD has gone,
here it is .
swampyevilnut117
Posts: 64 Joined: Thu Dec 06, 2007 1:41 pm
Location: crouched in the corner mumbling to myself
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by swampyevilnut117 » Thu Feb 07, 2008 7:50 am
No problem
Um i had a question though, can someone really detailed tell me how to change the hex number with XVI32?
That would be a huge help, thanks.