Bitmap internalizer
Bitmap internalizer
This proggie here is something i have been wanting to do for a while, and its finally done. What this does is it takes a external bitmap, from the bitmaps.map, and makes it a internal bitmap, a bitmap based in the halo map. Right now there is a a bitmap internalizer and bitmap injector, that is all i really plan to add for reasons to be revealed later......
I would also like to give a big thanks to altimit for all the help he gave me with proggie.
Enjoy, conure
Edit: new versions... old worked for some reason
I would also like to give a big thanks to altimit for all the help he gave me with proggie.
Enjoy, conure
Edit: new versions... old worked for some reason
- Attachments
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- winx.rar
- win
- (751.5 KiB) Downloaded 84 times
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- macx.rar
- mac
- (1.58 MiB) Downloaded 25 times
Last edited by conure on Sun Jan 20, 2008 10:55 am, edited 1 time in total.
Halomods member wrote:tags meta? There is no such thing for Halo PC.
Heres a fixxed version...
- Attachments
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- mac.zip
- fixed for mac
- (2.43 MiB) Downloaded 19 times
Halomods member wrote:tags meta? There is no such thing for Halo PC.
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No thats a different thing, the HMT EOF adds bitmap raw data to the end of bitmaps.map. My thing adds the raw data to the map its self so you never need to use a bitmaps.ppf if you internalize skins and wana distribute them.MoDFox wrote:HMT for PC actually has that feature built in. I use it on Virtual PC sometimes. But I'd much rather use this, and when the time comes, it in 0.7
Also i put up a new version, frankly i just caught a bug and dont understand why the old even worked. It wasnt updating the bitmaps position so it was pointing to a wrong offset yet it still worked... I just find that weird.....
Halomods member wrote:tags meta? There is no such thing for Halo PC.
I think you're thinking of the EOF trick. This puts maps inside of the playable map file. Not adding on to the end of bitmaps.map.MoDFox wrote:HMT for PC actually has that feature built in. I use it on Virtual PC sometimes. But I'd much rather use this, and when the time comes, it in 0.7
Edit: too fast on the draw for me conure.
Okay, I downloaded Blockfort, to get the ce bitmaps from.
I had already converted it.
this is what I did.
1. PMI'd the Bipd
2. I made sure it worked and it did and I saw the super broken bitmaps
3. I took the .dds's out of the original CE map
4. I injected using the Internalizer.
Is that good? If not just let me know what you need. Also, it was originally internalized in the CE map, not external.
I had already converted it.
this is what I did.
1. PMI'd the Bipd
2. I made sure it worked and it did and I saw the super broken bitmaps
3. I took the .dds's out of the original CE map
4. I injected using the Internalizer.
Is that good? If not just let me know what you need. Also, it was originally internalized in the CE map, not external.
This is damn cool. This is a solution to all of my Fireteam Delta bitmap problems. Have 100 tinterweb points.
For anybody still wondering where FTD has gone, here it is.
At the time FTW was being worked on conure was working on this as well. It was a quick fix for needing bitmaps.ppf as he said. It was still in beta form so I was kinda reluctant on fully committing to it at the time and wanted to get FTW out and over with so I went with the EOF method instead. What conure has released makes the EOF method not necessary for people who what to mod HaloPC with the FTW style flair of having different bitmaps on different levels and such.
example being snow themed hogs on your snow maps and so forth.
example being snow themed hogs on your snow maps and so forth.
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