adding AIs to a campaign map

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applecakepie





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adding AIs to a campaign map

Post by applecakepie »

i want to add a few 100 grunts to the silent cartographer is there a tut or some thing that can show me how
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Philly




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Post by Philly »

Put them in a warthog. Then swap the burning debris from the pelican crash for warthogs. Them position your warthogs and place them upside down. Then you will have a few hundred of them. :)
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applecakepie





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Post by applecakepie »

ok but how do u put them in a warthog
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Philly




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Post by Philly »

You use the search function, or:
Use HHT to change the last three actv depenencies to grunts.
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applecakepie





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Post by applecakepie »

ok i did that now what section of HMT is the burning debris in.
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Philly




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Post by Philly »

Edit the scenario in HHT instead. Then you can always change it back.
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applecakepie





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Post by applecakepie »

i've done all this now when i open the map in halo i get the exception thing
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Philly




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Post by Philly »

Sigh...
What did you do?
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applecakepie





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Post by applecakepie »

i coped the debris like 100 times
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Philly




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Post by Philly »

Why? I didn't tell you to do that! Don't copy things in campaign!
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applecakepie





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Post by applecakepie »

ok now i think i can get this to work

:EDIT
no it didn't now the debris warthogs have no grunts in then
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Mr.Brightside
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Post by Mr.Brightside »

Why are you so ******** obsessed with grunts anyway? they're annoying. all they are good for is killing them.


Either you swap all the other covenant bipeds to the grunts, or you venture into Halo Editing Kit and work with CE. That's all there is to it.
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Post by conure »

Mr.Brightside wrote: Either you swap all the other covenant bipeds to the grunts, or you venture into Halo Editing Kit and work with CE. That's all there is to it.
You forgot the part were you can use eschaton with my scenario plugin to edit how many grunts spawn in a squad, IE instead of 2 spawning you make it 20.
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Mr.Brightside
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Post by Mr.Brightside »

What, so i'm supposed to pay all my attention to you? sorry, that's a bit retarded. And on a side not that seemed like an advertisement...
oh well, seems helpful for this "OMG I LOVE GRUNTS" nonsense..
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Post by conure »

Mr.Brightside wrote:What, so i'm supposed to pay all my attention to you? sorry, that's a bit retarded. And on a side note that seemed like an advertisement...
oh well, seems helpful for this "OMG I LOVE GRUNTS" nonsense..
You seem salty.
Also who asked you to pay all (if any) attention to me? All i did was add a bit about how a program called eschaton, with a plugin that I made can change how many ai spawn by editing the scenario.
There was no more advertisement in that then in saying
"you will need hmt and phenom's plugins", please back up your statements in the future or i may misinterpret them and give a wrong reply.
Halomods member wrote:tags meta? There is no such thing for Halo PC.
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Mr.Brightside
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Post by Mr.Brightside »

Whatever dude, I don't argue with 10 year olds...

/end discussion
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applecakepie





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Post by applecakepie »

conure wrote:You forgot the part were you can use eschaton with my scenario plugin to edit how many grunts spawn in a squad, IE instead of 2 spawning you make it 20.
i downloaded eschaton but i have no idea how to do that
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Post by bcnipod »

Mr.Brightside wrote:Whatever dude, I don't argue with 10 year olds...

/end discussion
i really hope that is not directed at conure.
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Post by Pepsi »

applecakepie wrote:
conure wrote:You forgot the part were you can use eschaton with my scenario plugin to edit how many grunts spawn in a squad, IE instead of 2 spawning you make it 20.
i downloaded eschaton but i have no idea how to do that
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applecakepie





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Post by applecakepie »

theres a manual?
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