Halo 3 weapon models
Halo 3 weapon models
i just found this site so i joined its a good website. well i model stuff and skin it and i love halo 3 so much i decided to model some of em. i was studing the files of google sketchup. and in hex editor i was changing somethings around and found out how to convert skp (sketchup files ) into 3ds (3ds max files) and i was able to open them up in 3ds max 9! yay for me!!! : D ! i am owrking on a program but i will not release cause i just wont lol!. o well here are some renders in 3ds and also :
i dont know how to unwrap uvw these where done in sketchup so there are no uvw's and i would put these in halo ce but i dont know how if any1 could help me please do so it would be great.
pictures of progress:
i dont know how to unwrap uvw these where done in sketchup so there are no uvw's and i would put these in halo ce but i dont know how if any1 could help me please do so it would be great.
pictures of progress:
- Attachments
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- spartan lazer.png (86.22 KiB) Viewed 1744 times
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- Halo 3 Sniper.png (44.91 KiB) Viewed 1739 times
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- Halo 3 SMG.png (66.72 KiB) Viewed 1738 times
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- Halo 3 Pistol.png (34.17 KiB) Viewed 1735 times
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- gravity ammer.png (127.82 KiB) Viewed 1733 times
Last edited by CSFL0YD on Tue Jan 01, 2008 11:27 am, edited 1 time in total.
- JunkfoodMan
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- TomClancey
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They're not really low-poly, they just lack detail. (Though, they are kind of blocky, just not the cylindrical parts.)Supermodder911 wrote:They are extremely blocky some of the lowest poly models I've seen.
Since, Sketchup (is that right?) is a CAD program, most of the geometrical objects have quite a lot of polygons. (At least, the curved ones.)
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