Halo 3 weapon models

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CSFL0YD
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Halo 3 weapon models

Post by CSFL0YD »

i just found this site so i joined its a good website. well i model stuff and skin it and i love halo 3 so much i decided to model some of em. i was studing the files of google sketchup. and in hex editor i was changing somethings around and found out how to convert skp (sketchup files ) into 3ds (3ds max files) and i was able to open them up in 3ds max 9! yay for me!!! : D ! i am owrking on a program but i will not release cause i just wont lol!. o well here are some renders in 3ds and also :
i dont know how to unwrap uvw these where done in sketchup so there are no uvw's and i would put these in halo ce but i dont know how if any1 could help me please do so it would be great.


pictures of progress:
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spartan lazer.png
spartan lazer.png (86.22 KiB) Viewed 1746 times
Halo 3 Sniper.png
Halo 3 Sniper.png (44.91 KiB) Viewed 1741 times
Halo 3 SMG.png
Halo 3 SMG.png (66.72 KiB) Viewed 1740 times
Halo 3 Pistol.png
Halo 3 Pistol.png (34.17 KiB) Viewed 1737 times
gravity ammer.png
gravity ammer.png (127.82 KiB) Viewed 1735 times
Last edited by CSFL0YD on Tue Jan 01, 2008 11:27 am, edited 1 time in total.
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DrXThirst




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Post by DrXThirst »

Why wouldn't you release the app?
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Post by Tural »

The real question is, why use Sketchup in the first place, if you have 3ds..?
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Post by neodos »

Why are always complaining?
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CSFL0YD
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Post by CSFL0YD »

Tural wrote:The real question is, why use Sketchup in the first place, if you have 3ds..?
because to me (my oppinion) us that sketchup is easier.


and i dont like to release appz :(
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Post by DEEhunter »

gravity hammer was assembled wrong.
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Post by JunkfoodMan »

Use proper renders so we can actually see what you've done.

I can only say that the models don't have enough detail, from what I can see.
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Post by DEEhunter »

Either ditch those and make a new one in 3ds max or use them as a base for 3ds max.
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CSFL0YD
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Post by CSFL0YD »

heres a better view:

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Post by DarkShallFall »

Add a spot light to the scene and turn on light tracer. They looks a little flat also :X
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Post by Pepsi »

is this what guns look like when there carved out of bars of soap?! :wink:
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Post by TomClancey »

You need way more detail in those models. As of now, they look like an extruded face.

Though, why not just use 3ds Max? You get much better results, at a fraction of the polycount. (Depending on your method of modeling.)
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Post by Supermodder911 »

They are extremely blocky some of the lowest poly models I've seen. :(
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Post by newbymodder »

Supermodder911 wrote:They are extremely blocky some of the lowest poly models I've seen. :(
agreed :?
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Post by Keablr »

Pepsi wrote:is this what guns look like when there carved out of bars of soap?! :wink:
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Post by DEEhunter »

Supermodder911 wrote:They are extremely blocky some of the lowest poly models I've seen. :(
Looks like they should go in katamari. pastel colored and low poly, its perfect
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Post by TomClancey »

Supermodder911 wrote:They are extremely blocky some of the lowest poly models I've seen. :(
They're not really low-poly, they just lack detail. (Though, they are kind of blocky, just not the cylindrical parts.)

Since, Sketchup (is that right?) is a CAD program, most of the geometrical objects have quite a lot of polygons. (At least, the curved ones.)
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Post by CDK908 »

they look very flat. there is no dept. and why do the skin look like comic book sketches?
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Post by Cryticfarm »

Cel-shaded?
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Post by xlRainlx »

They're pretty cool, but make better textures to add more detail, cuz these are horribly plain. =/
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