To the Pelican as a Player for Rats Nest Thread

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doogie1012





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To the Pelican as a Player for Rats Nest Thread

Post by doogie1012 »

Many of you will probably say it's impossible and not to even bother, also I'm not doing this in hopes of flying the pelican. (Though it would be cool).

I want you guys to produce your findings on the matter on ways we can maybe get over near that pelican.

GET ALMOST ANY OBJECT TO THE PELICAN:

Basically your spawn an object near the edge of the cliff, once it is stable, spawn a man-cannon and it will send the object flying, now place the man-cannon were that object was. You may notice that the object won't disappear like when you dropped it onto the man-cannon, this would work for teleporters if they could be moved through force. This trick works on all objects that can move once stable.
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UR MAST3R




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Post by UR MAST3R »

You die before you can get to the pelican. As far as I know there isnt any way past that deathzone.
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Post by xbox »

you can drop the teleporter onto the man cannon once the cannon is positioned.
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Post by doogie1012 »

Can't be done since the object needs to be stable before going on the man-cannon.

(By Stable I mean when teleporters stop moving after placement they float.)

And since once teleports are stable they can't be moved, it won't work.
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Post by kody1721 »

Ummm...


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Post by Trulife8342 »

lul owned.
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Post by Aumaan Anubis »

lol

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More like,

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But whatever.
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Post by DoorM4n »

Very cool how you were able to get there.
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Post by DrXThirst »

I want to get there!
Tut mb?
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Post by turk645 »

how big of a standing area is there cause i have a teleporter over there and i still die... guess i need it right on top of the pelican.

edit: no idea how he lived. I have teleporter which look like they are in teh same place they are yet i still die.

edit2: also it is possable to send a teleporter through a man cannon and have it not dissapear.

edit 3: also im guessing the guy in the first pic is airborne and not on the pelican's wing cause the wing has no collision apparently.
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Post by Noobzor »

why do I see no shadows? :!: :?
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Post by turk645 »

cause its either fake or shadows arent cast on scenery.
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Post by TomClancey »

You can see a faint reflection from the Spartan with the rocket. (The one on the cockpit window.) So, I'm sure it's not photoshopped.

Or is it. Image
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Post by doogie1012 »

Very Cool, Would you mind telling us how this was accomplished?
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Post by Veegie »

TomClancey wrote:You can see a faint reflection from the Spartan with the rocket. (The one on the cockpit window.) So, I'm sure it's not photoshopped.

Or is it. Image
And considering those windows aren't reflecting in real time...
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Post by TomClancey »

Veegie wrote:And considering those windows aren't reflecting in real time...
Ah, I did not know that.
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Post by Veegie »

Nothing reflects in real time outside of cinematics in Halo 3.
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Post by blackdiamond »

or mebbe the pics are fake :idea:
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Post by Veegie »

Or maybe it's a shadow.
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Post by KOH_Church »

looks photoshopped.

reason being in campaign where they gained the obvious collision models and unit itself both have contouring front ends. if you jump on a pelican in sp you can see in theater that chiefs feet contour to the glass in the front of the pelican where in that photo they are flat and non contouring unless this person posts a link to their profile where the picture exists, this is a fake.
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