[WIP] Halo: For The Win >OMG Page 20 Has Screens 4 You!!!<

Discuss general issues about modding HaloPC. Post ideas for mods here.
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bcnipod





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Post by bcnipod »

Andrew_b wrote: Thats because when they were made in 3ds Jahrain didnt add as much skin, so to speak, therefore if you edit the feet, they will be stretched. kinda like those beginners box maps tbh.
you mean like there is not that much surface area that covers the feet so it is hard to get detail into them?
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Pepsi




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Post by Pepsi »

its like putting a blowpop through a lifesaver.

sure it can be done but it going to be broken and nasty in the end.
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Post by bcnipod »

is there anyway to fix that?

I don't want to seem like a nit-picker, but that sorta takes away from the whole thing for me.
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Post by Pepsi »

lol.. not to be a butt about it but if you or someone cant figure out how to convert these SP maps to mac then you wont see it xD.

sorry, couldnt resist. :lol:
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Post by bcnipod »

well i am going to need you to do something first. to convert to Mac all of those maps will need to be converted to CE. then one of use could convert them using Harbinger for Mac.
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Post by Andrew_b »

bcnipod wrote:
Andrew_b wrote: Thats because when they were made in 3ds Jahrain didnt add as much skin, so to speak, therefore if you edit the feet, they will be stretched. kinda like those beginners box maps tbh.
you mean like there is not that much surface area that covers the feet so it is hard to get detail into them?
No...see, not all skins look like bungies weapons skins or bipds or w/e. They just did that so it could fit in one texture. If i wanted to make a bipd i could do it bungies way or i could not, either way i could choose whether or not to make the feet that detailed. seriously i wouldnt make it detailed because whos going to be playing ingame and look at the foot? it looks fine without the scratch anyways, so he left it at that.
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Post by Pepsi »

the AI for campaign is being tested now. ive played it a million times by now so i find it some what challenging. im sure beta testers will post results soon. im also going through campaign fixing some textures to make them more.. "bold".

btw..

[15:13] Andrew_b: my display driver stopped responding...good job on the skins
[15:13] Andrew_b: ^^quote that and yes seriously my screen went blank
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Post by Andrew_b »

Pepsi wrote:[15:13] Andrew_b: my display driver stopped responding...good job on the skins
[15:13] Andrew_b: ^^quote that and yes seriously my screen went blank
For the record, my screen went black 2 times :P. non responsive cardx2 in one level!

Anyways this is basicly the campaign. Here mc have this pistol, why thanks.

Run into a hallway, ZOMG ELITES bang bang bang bang bang bang, reload, bang elite dead WOO. Throw grenade bang bang bang yay...You get to the stair case...15 mins later, yay i got past the a10 stair case OMG Hallway of ai. throw grenade, whole hallway becomes a firework field. To be honest, i didnt die once.
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Post by Pepsi »

you didnt die but how many times did you have to run away or hide behind stuff cause you were being owned? hrmm?... :wink:
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Post by Andrew_b »

honestly once. lol, but i have always been scared of big, 8 feet tall, predator mouthed, freakishly looking, armor wearing, deep voiced, aliens.
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Post by Pepsi »

sure... lol.

anyways.. the visual touches on a10 are just about complete and i got to thiniking about a few things. one thing is i wanted to add something to this that the community would know and recognize. i see alot of people adding referances to ketchup bomb in their sigs cause they know the guy and know why he left for the reasons he did (even thoe he has appeared a few time recently) so i figured why not honor this dude and make him a part of this mod. instead of adding something in a sig space like everyone else i just throw up some "missing persons" posters.

i feel from what ive read about KB and seen his replies to subjects he would prolly find this amusing at best. so even thoe ive never known you ketchup this spot is for you..

Image

if theres a issue with it then please send a pm and it can be removed quietly. this was done to honor the guy not mock him. please keep that in mind thoes who are good friends with him kay?
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Post by Philly »

I think that's quite an amusing addition. Keep it up!
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Post by bcnipod »

Andrew_b wrote:
Pepsi wrote:[15:13] Andrew_b: my display driver stopped responding...good job on the skins
[15:13] Andrew_b: ^^quote that and yes seriously my screen went blank
For the record, my screen went black 2 times :P. non responsive cardx2 in one level!
oh shi- lookes like i am going to turn my graphics down for this one. if Andrew_b's card cannot handle it how will mine.

now that i think about it i might manage medium graphics with the extra power i can pull from nowhere apparently.
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Post by Pepsi »

im setting the release for this wednesday hopefully. and yes, there is a high chance all of this will be converted to mac and fully usable for mac users alike. waiting for my mac guy to see this post and confirm or deny. sorry im not on xfire but im trying to knock out the last remaining bits in complete peace. ill check the forums every 10-20 mins or so iff need be for pm's or thread posts.
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Post by HPDarkness »

Haha, I think you are going to have to post System Requirements for this one Pepsi.

When I play Redux my graphics card temp goes up by about 10-20degrees.
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Post by bcnipod »

ok anyone that has a GeForce FX5200 and up can play this full blast. mind you it will have to be at 640x400, but hey you can.

@Pepsi: ok i just ran through the whole campaign on easy just so i could get through it. here is what i found:

Maps a10, a50, c40, and the UI do not work. I am thinking you will have to open them in Halo CE, do a minor edit then save it so I can convert it. the rest of the SP maps work fine. I also found 3 corrupted bitmaps while playing and something which i do not think is that big of a problem and can be a quick change in Eschaton that I could do after the convert to mac.



Image

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Edit:
MP maps that don't work
- beavercreek aka Battle Creak.
- Bloodgulch
- Boarding action
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Post by Andrew_b »

funny thing was...i was playing it 640x480, and it still went non responsive.
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Post by Lambda »

Pepsi wrote:im setting the release for this wednesday hopefully. and yes, there is a high chance all of this will be converted to mac and fully usable for mac users alike. waiting for my mac guy to see this post and confirm or deny. sorry im not on xfire but im trying to knock out the last remaining bits in complete peace. ill check the forums every 10-20 mins or so iff need be for pm's or thread posts.
pure win, I'll be playing the mac version
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bcnipod





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Post by bcnipod »

Andrew_b wrote:funny thing was...i was playing it 640x480, and it still went non responsive.
hmmm. what maps where those?
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Post by CabooseJr »

I skinned the Mainmenu a bit. I even made a new cursor. Also Pepsi, there are missing strings in campaign. The cursor doesn't show in Campaign.(it's a red block)
The modifications look much better ingame.
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