Recompiling Maps
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- Posts: 17
- Joined: Sat Apr 24, 2004 4:15 pm
- Location: UK
Recompiling Maps
I can inject stuff into an uncompressed map and then change stuff around in it (changed the ghost texture to one of my own). But then when i use sparkedit to recompress the map into .map format that works on xbox the file ends up smaller than the original and i cant play it on ma xbox (says disk is dirty). Any ideas why? (and dont just say check the tuts cos i have already:-))
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- Posts: 303
- Joined: Fri Oct 24, 2003 10:18 am
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- Posts: 17
- Joined: Sat Apr 24, 2004 4:15 pm
- Location: UK
yes
i put it in the maps section on ma xbox and renamed the map it was to sumit else then named the new map the correct map name
u gotta hex edit the title (3rd line) to match the name too
http://files.halomods.com/viewtopic.php?t=3801
http://files.halomods.com/viewtopic.php?t=3801
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- Posts: 17
- Joined: Sat Apr 24, 2004 4:15 pm
- Location: UK
yup
yeah that did the job thnx
cant get .net framework to install on ma new pc though just says .net framwork installation failed if this problem continues (which it has) contact product support services
i searches for it on the support services site and found nothing to help me and e-mailed them to ask what was up and they said d/l it again so i did and it still doesnt work
any ideas?
cant get .net framework to install on ma new pc though just says .net framwork installation failed if this problem continues (which it has) contact product support services
i searches for it on the support services site and found nothing to help me and e-mailed them to ask what was up and they said d/l it again so i did and it still doesnt work
any ideas?