Modern Combat RECAP

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Cryticfarm





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Post by Cryticfarm »

I don't think you can bump maps weapons. I've gotten shader_environments to work though.
Caboose{SE}





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Post by Caboose{SE} »

you're all wrong, the mod is still coming out for CE.
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TomClancey





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Post by TomClancey »

Only two levels through, correct?
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SnaFuBAR





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Post by SnaFuBAR »

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upgradability, anyone??

also
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by SuperSnorky »

Reminds me of BF2.. :cry: , to bad I can't find any servers on BF2...
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Post by metkillerjoe »

Snaf, what engine are you putting this stuff on?


I'd love to see it in CryEngine2 (but I know that will never happen).

*crosses fingers*
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SuperSnorky





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Post by SuperSnorky »

He's putting it on the Halo engine, this is a mod for Halo CE, if you read above.
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TomClancey





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Post by TomClancey »

SuperSnorky wrote:He's putting it on the Halo engine, this is a mod for Halo CE, if you read above.
Yes, two maps, of the many they're making.

In before reading threads,
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SnaFuBAR





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Post by SnaFuBAR »

well, there will be a few maps for CE, and they're definitely very very fun. even as low as 2v2 they're pretty fun!

as for where else the mod is going, we're not totally dedicated to any one idea yet. while our options develop and such, we're going to kick back and make more content.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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JK-47




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Post by JK-47 »

I was thinking about this the other day. I thought it was dead... It's great to see you guys are still working on it :)
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SnaFuBAR





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Post by SnaFuBAR »

it's very VERY far from being dead.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by hell_knight »

well if this is for halo you wouldnt have ur weps look like in the pics XD
no bump mapping, no antialiasing, and the shading will be crappy.

plus the high poly mite make sum pplz lag, and you wont be able to see much of the details ingame :(
i bet this would do better on another engine but this is still nothing short of amazing GJ
tpmsmddevil





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Post by tpmsmddevil »

there arent ny bumps on any of the weapons . the weapons are low poly enough to get ingame. know ur shickerdoodles before you start talkin
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Post by Caboose{SE} »

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SnaFuBAR





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Post by SnaFuBAR »

hell_knight wrote:well if this is for halo you wouldnt have ur weps look like in the pics XD
no bump mapping, no antialiasing, and the shading will be crappy.

plus the high poly mite make sum pplz lag, and you wont be able to see much of the details ingame :(
i bet this would do better on another engine but this is still nothing short of amazing GJ
the weapons are mostly 2-4k triangles, no big deal.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by Xegrot »

Caboose{SE} wrote:omg dead?!
That looks like the Desolation Beta BSP, if I'm not mistaken...

So THATS what that was...

:lol:
Can YOU guess the Air Speed Velocity of an Unlaiden Swallow? ... I thought not. XD
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Post by Caboose{SE} »

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hell_knight





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Post by hell_knight »

SnaFuBAR wrote:
hell_knight wrote:well if this is for halo you wouldnt have ur weps look like in the pics XD
no bump mapping, no antialiasing, and the shading will be crappy.

plus the high poly mite make sum pplz lag, and you wont be able to see much of the details ingame :(
i bet this would do better on another engine but this is still nothing short of amazing GJ
the weapons are mostly 2-4k triangles, no big deal.
thats enough to make a person running on bare min specs 4 halo lag
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UPS





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Post by UPS »

hell_knight wrote:thats enough to make a person running on bare min specs 4 halo lag
Then don't run it on "bare min specs." :wink:
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TomClancey





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Post by TomClancey »

hell_knight wrote:thats enough to make a person running on bare min specs 4 halo lag
Are you kidding? Hardly. 2-4k polygons is hardly anything, especially in Halo. I think the Tank is around 7k, and you can see plenty of those. Other models are more then 2k, but I can't remember right now.

(I run on full specs at 1600x1200 and get 70fps. 6600GT ftw...)
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