
Except, we need German terminology...then you guys can go to hell. Because then I'll take and extract die Unkomprimiertenmetadateieneinheiten and inject them up your ass.
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Code: Select all
metaList[i].Ident = map.endianIO.ReadInt16();
metaList[i].Ident <<= 16;
metaList[i].Ident |= i;
Yea I know that one.. thought of anymore?.. Korn disappeared..Anthony wrote:reflexive = tag block
ill get back to you with more later once i have time to sit and think
Um, well you can update that if you want.. I'm just going to keep this first post updated here.LuxuriousMeat wrote:Like this?
Nice.. added...-DeToX- wrote:Prey your Ident stuff should look like this:
Reading tag info(Ident is a int, you read a int16, and do the following to it):
[...]
Idents in tag meta layout:
TagClass(Length 4), Quad of 0's(length, Int32 of the ID(Length 4).
That will rid of your unk2 at the end...
Learn about hexadecimal.. learn about game dev.. learn C# and C++... and don't post any more such questions here, it just derails the topic further..ZekeTZ wrote:How can I get involved with the development. I have no idea what any of this stuff means =[
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Thats a cool finding... but the chances of us signing the RSA sig are less then getting hacked kernel.Burnination wrote:I have started research on the halo3 xex file.
Interesting findings:
I have found the location and table of all of the achievement PNG files. I have extracted some and am working on how to read the XITB file format ( the table 'file') . I know, not so much useful as it is just cool.
A search for strings reveals a reference to rsa_manifest.bin file. Not sure how to find this file as of yet, but I'm pretty sure it is the rsa public key for the maps.
Currently, I am waiting for a XEX loader for IDA. Hopefully that will come through soon.
More to come later.
I found if you cut the PE section out of the XEX and save it as a separate exe file you can load it in IDA with the processor set as ppc. I don't know if this is a working solution but the disassembled code does look correctBurnination wrote:I have started research on the halo3 xex file.
Interesting findings:
I have found the location and table of all of the achievement PNG files. I have extracted some and am working on how to read the XITB file format ( the table 'file') . I know, not so much useful as it is just cool.
A search for strings reveals a reference to rsa_manifest.bin file. Not sure how to find this file as of yet, but I'm pretty sure it is the rsa public key for the maps.
Currently, I am waiting for a XEX loader for IDA. Hopefully that will come through soon.
More to come later.
I am an advanced assembly and c++ coder, so if it's in assembly or c++ i might be able to help. would you mind releasing the decompiled code, or PMing me it? I would like to take a look, but sadly i don't know how to properly decompile it.shade45 wrote:I found if you cut the PE section out of the XEX and save it as a separate exe file you can load it in IDA with the processor set as ppc. I don't know if this is a working solution but the disassembled code does look correctBurnination wrote:I have started research on the halo3 xex file.
Interesting findings:
I have found the location and table of all of the achievement PNG files. I have extracted some and am working on how to read the XITB file format ( the table 'file') . I know, not so much useful as it is just cool.
A search for strings reveals a reference to rsa_manifest.bin file. Not sure how to find this file as of yet, but I'm pretty sure it is the rsa public key for the maps.
Currently, I am waiting for a XEX loader for IDA. Hopefully that will come through soon.
More to come later.
dont talk about it herehaxalot88 wrote:I am an advanced assembly and c++ coder, so if it's in assembly or c++ i might be able to help. would you mind releasing the decompiled code, or PMing me it? I would like to take a look, but sadly i don't know how to properly decompile it.shade45 wrote:I found if you cut the PE section out of the XEX and save it as a separate exe file you can load it in IDA with the processor set as ppc. I don't know if this is a working solution but the disassembled code does look correctBurnination wrote:I have started research on the halo3 xex file.
Interesting findings:
I have found the location and table of all of the achievement PNG files. I have extracted some and am working on how to read the XITB file format ( the table 'file') . I know, not so much useful as it is just cool.
A search for strings reveals a reference to rsa_manifest.bin file. Not sure how to find this file as of yet, but I'm pretty sure it is the rsa public key for the maps.
Currently, I am waiting for a XEX loader for IDA. Hopefully that will come through soon.
More to come later.