Just wondering
Just wondering
if i made like a bridge on top of coaguation and put the train from terminal in would it move accross or is it scripted?
- plushiefire
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- grimdoomer
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well its physical model and all that can be transfered, and if you post the script then i can tell you if it will work or not. Im really good with scripting so like i sayed post the script and i xan tell you how to do it.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- newbymodder
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- grimdoomer
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active scenery and yes you could, but you could possible script it. like I sayed I would have to see the script.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- NotZachary82
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i found the script:grimdoomer wrote:active scenery and yes you could, but you could possible script it. like I sayed I would have to see the script.
Code: Select all
(script continuous train_of_death
(begin
(object_destroy eastbound_train)
(object_destroy eastbound_death)
(object_destroy westbound_train)
(object_destroy westbound_death)
(sleep (random_range 60 360))
(if (= 0 (random_range 0 2))
(begin
(object_create eastbound_train)
(object_create eastbound_death)
)
(begin
(object_create westbound_train)
(object_create westbound_death)
))
(sleep 240)
)
)
- grimdoomer
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you would be able to get this to work. Im guessing the train is a mach all you would have to do is find it and transfer a cuple reflexives, add add this script then you should be good.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
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Im to busy programing but here is what you must do. Build the train from triplicate into your map, then copy the script locations and script objects from the scenario of triplicate to your map. Then copy the script abouve and any others from the scenario too.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
One train = 2 mach
1 Mach which has the Train Visual model and PHMO and COLL
1 Mach (deathball) that has an attached effect: which has a jtp! this mach is placed with the train mach so the train will kill the player.
You'll just need to add machine pallette and machine placement on coagulation's scnr.
Once you got that and those mach tags, you add your 2 machines to the machine pallette reflexive(on scnr), then add 2 chunks to machine placement reflexive(on scnr).
So you must have those mach:
scenarios\objects\multi\triplicate\ze_train\ze_train
scenarios\objects\multi\triplicate\ze_train_deathball\ze_train_deathball
Place both mach exactly at the same place and in the same direction (see on the meta editor on Yaw Pitch roll)
Now, i know that this script is just here to enable the machines randomly (so make a train pass randomly).
Which means that the machine is enabled by a script.
In fact not, on Terminal those train mach are not spawned at the beginning of the game, the script spawn(create_object) and remove the train.
So if you just add the mach on the map, the train should work and do the traject it does and always do a loop between where it starts and where it stops and come back and restart again its traject.
1 Mach which has the Train Visual model and PHMO and COLL
1 Mach (deathball) that has an attached effect: which has a jtp! this mach is placed with the train mach so the train will kill the player.
You'll just need to add machine pallette and machine placement on coagulation's scnr.
Once you got that and those mach tags, you add your 2 machines to the machine pallette reflexive(on scnr), then add 2 chunks to machine placement reflexive(on scnr).
So you must have those mach:
scenarios\objects\multi\triplicate\ze_train\ze_train
scenarios\objects\multi\triplicate\ze_train_deathball\ze_train_deathball
Place both mach exactly at the same place and in the same direction (see on the meta editor on Yaw Pitch roll)
Now, i know that this script is just here to enable the machines randomly (so make a train pass randomly).
Which means that the machine is enabled by a script.
In fact not, on Terminal those train mach are not spawned at the beginning of the game, the script spawn(create_object) and remove the train.
So if you just add the mach on the map, the train should work and do the traject it does and always do a loop between where it starts and where it stops and come back and restart again its traject.