3dsmax Rendering Support Topic
i've been trying.. what is the weld setting? it keep telling me no vertex to weld.antszy101 wrote:weld the vertices on the middle of the visor to fix that line
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Um, that's quite improper. Furthermore, why would your bump be flipped if you're using the correct normal maps that Entity gives you, as you should be? There is no reason to use the bad black-and-white bump maps, primarily because they are bad and incorrect in every way. Use a recent version of Entity to get the normal map, which is true to the in-game utilization of the bitmaps.
Well the normal map to it is is not done correctly I am going to fix it as soon as I finish with the rubber on my new diffuse.Tural wrote:Something about it is off, I can't put my finger on it though.
TO GTAF: As I said with Tural the bump is a off I have a different diffuse map. I will post it up in a bit.
EDIT: Here is the other diffuse I made.
http://fc02.deviantart.com/fs23/f/2007/ ... Keablr.png
