I'm trying to make a ghost with normal firing properties, but with flames for secondary fire. I'm not sure how to tie the "attachments" (where the flame's particle system is) to the secondary trigger. Is this possible? I know the firing effects can be.
>>>I have the tags- all they are missing are the flames- I just can't get how to put the particle systems in right...
I can give someone (who is willing to help) the tags...
Secondary fire and flames for a ghost
- EchoRanger449
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