Hi Guys... Pepsi sent me to you...

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
RP-M@





Posts: 4
Joined: Sun Dec 02, 2007 9:21 am

Hi Guys... Pepsi sent me to you...

Post by RP-M@ »

Okay, So I was thinking one day about how wonderful it would be to have a version of sidewinder that is melted.... so I looked. The Only mods I could find for this were things that still had ice everywhere...


So what I was thinking... Would anyone be willing to try to make a mod of sidewinder with absolutely 0 ice on it...

Here are the stats I'd like...

Blood Gulch Textures on walls and ground....
The OS/camo area of the tunnels with some water ... as well as the plasma nades on bottom
All of the ice patches on the ground turned into water... both with sound and the ability to walk into the water rather than on top of ice...


Pepsi Said this would be a mod that required modding the map itself rather than just objects... I'll post a request in the CE section as well if that would be easier.
User avatar
Pepsi




Snitch! Wordewatician 500

Posts: 2052
Joined: Thu Dec 28, 2006 11:11 pm
Location: Stalking Hamp With A PipeWrench

Re: Hi Guys... Pepsi sent me to you...

Post by Pepsi »

RP-M@ wrote:Pepsi Said this would be a mod that required modding the map itself rather than just objects... I'll post a request in the CE section as well if that would be easier.
i would think this would be a edit of the BSP itself if hes looking to actually walk into the melted water from where the ice patches are. am i correct? the rest is super simple but that one feature would have to have a new bsp wouldnt it?
Life is not how you survive the storm, but how you dance in the rain
Sonic5561





Posts: 171
Joined: Mon Sep 24, 2007 11:38 am

Post by Sonic5561 »

I had an idea awhile back to do this. The name was going to be springwinder. I was going to give it a spring feel then make the ice bitmap metal instead of ice. Like pepsi said there is no way to make the ice into water without modding the map itself.
RP-M@





Posts: 4
Joined: Sun Dec 02, 2007 9:21 am

Post by RP-M@ »

I'm totally lost on all the modding jargon... is anyone up to trying it?
User avatar
Mr.Brightside
Readers Club





Posts: 823
Joined: Sun Nov 18, 2007 11:25 am
Location: Pensacola, Florida.

Post by Mr.Brightside »

Stop saying "modding the map itself".

it's confusing for people.

you mean "modding the BSP".
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

Modding the map itself mean modding the .map file which doesn't just include the BSP but everything else.
warlord





Posts: 1242
Joined: Thu Jun 16, 2005 9:07 am
Location: britain/ england/ lincolnshire

Post by warlord »

>_> i managed to turn the icefall in aotcr into a waterfall by swapping the shader of the ice to the shader waterfalls use.
maybe pmi some shaders into side winder and swap em?
Image
SHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
A tribute to Veegie by Atty
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

wouldn't this require CE to do some things?
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
jimmyg22





Posts: 17
Joined: Thu Aug 16, 2007 7:48 pm

Post by jimmyg22 »

yea. I know how to do this i just need someone to make the bitmaps and i will do the bsp editing
User avatar
SL!P
Readers Club





Posts: 751
Joined: Sat Sep 29, 2007 6:25 am
Location: You'd better join another site.

Post by SL!P »

Why get rid of the ice?

Isn't it just fun to driv a warthog on there, get out, and watch it slide? ;) :P
Image
WTF
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Is that where you got your name from?
I think we've gathered that everybody hates ice.
For anybody still wondering where FTD has gone, here it is.
RP-M@





Posts: 4
Joined: Sun Dec 02, 2007 9:21 am

Post by RP-M@ »

well why get rid of the ice? imagine just driving through a huge pool of water... or being forced to drive around?
User avatar
UntalkativeBunny





Posts: 396
Joined: Tue Oct 09, 2007 2:44 pm
Location: Pictou, Nova Scotia
Contact:

Post by UntalkativeBunny »

RP-M@ wrote:well why get rid of the ice? imagine just driving through a huge pool of water... or being forced to drive around?
I've asked a similar question, it requres lots of hard work and headaches. So I didn't do it. :D
Joeottoman





Posts: 50
Joined: Mon Jul 23, 2007 8:54 pm

Post by Joeottoman »

I was thinking of trying this exact same thing. Instead of water, make the ice patches mud. That's what I was gunna/still might do.
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Right, I've just got rid of the ice on b40 in an SP>MP conversion. You open the map in HHT and go to the [foot] tab and select the cyborg. You edit all the sound dependencies so that when you walk on the ice, it makes the sound of your choice (mud? :) )
Then, in HMT, you edit all the 'impacts' of ice under the [effe] tab. This means that when you shoot or hit the ice, it does a dirt burst or makes a 'ground' sound.
For anybody still wondering where FTD has gone, here it is.
User avatar
Patrickh




Wordewatician 500

Posts: 1173
Joined: Wed Mar 14, 2007 4:53 pm

Post by Patrickh »

If I had the .max file I could do that. Just add a water plane, swap some shaders, and redo some uvw maps
Image
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
Post Reply