nOOb with questions about creating new maps

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
cmr





Posts: 2
Joined: Sun Dec 09, 2007 4:49 pm

nOOb with questions about creating new maps

Post by cmr »

Ok, I am completely new to modding halo and haven't modded anything since doom/quake on the PC back in the mid 90's. I am still working on getting my XBox modded, but would like to know is it possible to create brand new maps? Its been a long time since I used 3ds, actually right before it went from DOS to windows and the first windows version was the last time, but is it possible using a tool like milkshape or are there any map editors out there like there used to be for games like for there was for Doom 2 or Quake (1)

Thanks!
User avatar
Aumaan Anubis




Connoisseur Bloodhound Renovator

Posts: 2938
Joined: Fri Jun 30, 2006 1:01 pm
Location: Aumaan
Contact:

Post by Aumaan Anubis »

Halo or Halo 2?

I'm guessing Halo.
Image
Tural wrote:MrMurder, we're going to hold you to that promise.
It is expected, and demanded.
User avatar
bumlove




Literarian 250

Posts: 305
Joined: Tue May 29, 2007 1:17 pm
Location: Islamic fundamentlist capital of europe, seriously my home town is a hole

Post by bumlove »

welcome to H2 modding, as I understand at present you can not make levels from the ground up due to problems with collision I really don't know why, everyone says we can not yet get to grips with Havok (collision engine) but we can make levels out of boxes (blocs) and bits of the map that can be moved with editors but are solid in game (machs) here is not too good an example because I can't find the good mach mods quickly, doorman has made models with collision so I suppose with enough modeling skills you could make a brand new map from scratch on top of the existing map (somewhere in the sky) but I'd imagine it would be a major b'yach

Good look with modding the xb
never underestimate the predictability of stupidity
User avatar
Aumaan Anubis




Connoisseur Bloodhound Renovator

Posts: 2938
Joined: Fri Jun 30, 2006 1:01 pm
Location: Aumaan
Contact:

Post by Aumaan Anubis »

Apparently, bumlove understands that it's Halo 2, so I'll say what I have to say.

In the case of, swapping projectiles/bitmaps, active scenery, moving around objects, shader swapping, etc.

Then yes, we can make a map.

In the case of editing map geometry, creating a custom map like H2 Vista...

Then not yet
Image
Tural wrote:MrMurder, we're going to hold you to that promise.
It is expected, and demanded.
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

There always is this:
Image
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
User avatar
latinomodder





Posts: 1040
Joined: Tue Sep 20, 2005 5:51 pm
Location: Costa Rica

Post by latinomodder »

grimdoomer wrote:There always is this:
Image
cheater you skinned the shared map! lolz
Image
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

yes and I added water to it. no pics though and I have done countless other things.
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

an interesting idea...i'm amazed i never thought to do that :P
i only ever considered the shared map to be good for some kind of factory or test facility made from machs
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

Image

Theres something random though kinda fun, I call it waterworld any way there is one more trick I have with bsp's and parst of bsp's. I can merge pieces but there is no collision of phom so its point less.
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
User avatar
neodos
Readers Club




Artisan Miner

Posts: 1394
Joined: Thu Aug 12, 2004 11:57 am

Post by neodos »

Pretty cool anyway :p i like static water shaders :lol:
cmr





Posts: 2
Joined: Sun Dec 09, 2007 4:49 pm

Post by cmr »

Sorry yes halo 2, well that stinks on the no new maps, but you can make new maps on the PC version then?

It appears from what I have seen so far that modding H2 consists of actually modifying game data files (images, models, skins/bitmaps, and propertiess) not actually writing "code" like I did with quake for instance. Is my assumption about this correct?

Thanks guys for the input. For now I am having problems getting windows to write to my FatX USB stick using oxxmemory stick writer so I may have to wait til tomorrow when I can try linux on my laptop.
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

No the only coding you can do for any halo on xbox is scripting.
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Post Reply