Hi Guys... Pepsi sent me to you...
Hi Guys... Pepsi sent me to you...
Okay, So I was thinking one day about how wonderful it would be to have a version of sidewinder that is melted.... so I looked. The Only mods I could find for this were things that still had ice everywhere...
So what I was thinking... Would anyone be willing to try to make a mod of sidewinder with absolutely 0 ice on it...
Here are the stats I'd like...
Blood Gulch Textures on walls and ground....
The OS/camo area of the tunnels with some water ... as well as the plasma nades on bottom
All of the ice patches on the ground turned into water... both with sound and the ability to walk into the water rather than on top of ice...
Pepsi Said this would be a mod that required modding the map itself rather than just objects... I'll post a request in the CE section as well if that would be easier.
So what I was thinking... Would anyone be willing to try to make a mod of sidewinder with absolutely 0 ice on it...
Here are the stats I'd like...
Blood Gulch Textures on walls and ground....
The OS/camo area of the tunnels with some water ... as well as the plasma nades on bottom
All of the ice patches on the ground turned into water... both with sound and the ability to walk into the water rather than on top of ice...
Pepsi Said this would be a mod that required modding the map itself rather than just objects... I'll post a request in the CE section as well if that would be easier.
Re: Hi Guys... Pepsi sent me to you...
i would think this would be a edit of the BSP itself if hes looking to actually walk into the melted water from where the ice patches are. am i correct? the rest is super simple but that one feature would have to have a new bsp wouldnt it?RP-M@ wrote:Pepsi Said this would be a mod that required modding the map itself rather than just objects... I'll post a request in the CE section as well if that would be easier.
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>_> i managed to turn the icefall in aotcr into a waterfall by swapping the shader of the ice to the shader waterfalls use.
maybe pmi some shaders into side winder and swap em?
maybe pmi some shaders into side winder and swap em?

A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
Is that where you got your name from?
I think we've gathered that everybody hates ice.
I think we've gathered that everybody hates ice.
For anybody still wondering where FTD has gone, here it is.
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Right, I've just got rid of the ice on b40 in an SP>MP conversion. You open the map in HHT and go to the [foot] tab and select the cyborg. You edit all the sound dependencies so that when you walk on the ice, it makes the sound of your choice (mud?
)
Then, in HMT, you edit all the 'impacts' of ice under the [effe] tab. This means that when you shoot or hit the ice, it does a dirt burst or makes a 'ground' sound.

Then, in HMT, you edit all the 'impacts' of ice under the [effe] tab. This means that when you shoot or hit the ice, it does a dirt burst or makes a 'ground' sound.
For anybody still wondering where FTD has gone, here it is.
If I had the .max file I could do that. Just add a water plane, swap some shaders, and redo some uvw maps

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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