Modern Combat RECAP
- Cryticfarm
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- TomClancey
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- TomClancey
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well, there will be a few maps for CE, and they're definitely very very fun. even as low as 2v2 they're pretty fun!
as for where else the mod is going, we're not totally dedicated to any one idea yet. while our options develop and such, we're going to kick back and make more content.
as for where else the mod is going, we're not totally dedicated to any one idea yet. while our options develop and such, we're going to kick back and make more content.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
- hell_knight
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well if this is for halo you wouldnt have ur weps look like in the pics XD
no bump mapping, no antialiasing, and the shading will be crappy.
plus the high poly mite make sum pplz lag, and you wont be able to see much of the details ingame
i bet this would do better on another engine but this is still nothing short of amazing GJ
no bump mapping, no antialiasing, and the shading will be crappy.
plus the high poly mite make sum pplz lag, and you wont be able to see much of the details ingame
i bet this would do better on another engine but this is still nothing short of amazing GJ
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the weapons are mostly 2-4k triangles, no big deal.hell_knight wrote:well if this is for halo you wouldnt have ur weps look like in the pics XD
no bump mapping, no antialiasing, and the shading will be crappy.
plus the high poly mite make sum pplz lag, and you wont be able to see much of the details ingame
i bet this would do better on another engine but this is still nothing short of amazing GJ
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
That looks like the Desolation Beta BSP, if I'm not mistaken...Caboose{SE} wrote:omg dead?!
So THATS what that was...
Can YOU guess the Air Speed Velocity of an Unlaiden Swallow? ... I thought not. XD
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and say goodnight.
http://forums.halomods.com/viewtopic.php?t=73334
http://forums.halomods.com/viewtopic.php?t=73334
- hell_knight
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thats enough to make a person running on bare min specs 4 halo lagSnaFuBAR wrote:the weapons are mostly 2-4k triangles, no big deal.hell_knight wrote:well if this is for halo you wouldnt have ur weps look like in the pics XD
no bump mapping, no antialiasing, and the shading will be crappy.
plus the high poly mite make sum pplz lag, and you wont be able to see much of the details ingame
i bet this would do better on another engine but this is still nothing short of amazing GJ
- TomClancey
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Are you kidding? Hardly. 2-4k polygons is hardly anything, especially in Halo. I think the Tank is around 7k, and you can see plenty of those. Other models are more then 2k, but I can't remember right now.hell_knight wrote:thats enough to make a person running on bare min specs 4 halo lag
(I run on full specs at 1600x1200 and get 70fps. 6600GT ftw...)