another person not realizing that the only program that can correctly model a model from halo and put it back in game is milkshape or if you do the correct hex editing afterwards.
looks alright but, u need to render pics not just take screens and cut it out it turns out bad, if u did render that u need to turn on antialiasing so its not so jagged. It might be able to be used with hek with a converter from maya to max.
another person not realizing that the only program that can correctly model a model from halo and put it back in game is milkshape or if you do the correct hex editing afterwards.
Im getting pissed of with people saying that I use 3ds max everday and import models without hex. just opened the modified in notepad copy the vertices then paste it into an unmodified. it takes me like two minutes!
another person not realizing that the only program that can correctly model a model from halo and put it back in game is milkshape or if you do the correct hex editing afterwards.
Im getting pissed of with people saying that I use 3ds max everday and import models without hex. just opened the modified in notepad copy the vertices then paste it into an unmodified. it takes me like two minutes!
Will that work for maya as well?
and no i did not render it, i'll see if i can. My knowledge of modelling is very crude.
how'd you do it?
did copying the verticies into the clean model work?
I was looking at the file in notepad, and I noticed that for a vertice at say
-0.007, maya writes the point to the 6th decimal place, so the orig -0.007 becomes -0.007000
Are these zeros inflating the file size? If so does anyone know how to change how maya saves this??