The Silent Cartographer MP

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adolif




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The Silent Cartographer MP

Post by adolif »

This is not a SP BSP conversion; it is the entire map including the mission and everything converted to MP. Basically, It's Co-op. I'm not sure if this has been done before, but my friends said it was worth an upload. Now, I REALLY hope the moderators do not mind, but I'm waiting for halomaps.org to accept the file so I can link to it because I noticed filefront keeps deleting my files. If they do mind for any reason, I will get a link to Filefront as soon as possible.

*************Features************
-It is pretty much the same as the silent Cartorapher but it is recommended to be played under team slayer.
-More than 2 players allowed, however, it WILL get laggy with more than two.

*************Known Bugs*********
-The ai don't Sync yet. I will fix this in the future by making them not allowed to move.
-While Switching to the second BSP, every player must do it at the SAME time, or any players far away will have the BSP dissapear beneath their feet and they....fall. (the silent cartographer has only two BSP's, and u switch where it says "loading....done" and Cortona says "Don't let them lock the door." and the door closes no matter what.)
-It's laggy Sometimes.
-The begginnng pelican cutscene sometimes kills you.
-The pelican to pick you up at the end doesn't always come.
-When you die, you respawn at the beginning of the map again. *ouch*


I hope you enjoy. ^^
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-Adolif
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BOB{MOD}





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Post by BOB{MOD} »

looking interesting but i dont like the no Sync AI :wink:
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Cryticfarm





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Post by Cryticfarm »

Who cares if it's mp, ai doesn't sync. Very easy conversion.
Tootles lol.
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adolif




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Post by adolif »

cryticfarm wrote:Who cares if it's mp, ai doesn't sync. Very easy conversion.
Tootles lol.
Nice Comment. I spent a lot of my waking moments and stayed up late for many nights for this? This? I had to edit A TON of tags, correct things, and lots of work just to get it to compile correctly. stfu.
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Cryticfarm





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Post by Cryticfarm »

Fine even if it's not a conversion, whats the point of it, I can play a better version with checkpoints by just compiling the regular tags. There is no point of making it mp if it doesn't sync.
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adolif




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Post by adolif »

cryticfarm wrote:Fine even if it's not a conversion, whats the point of it, I can play a better version with checkpoints by just compiling the regular tags. There is no point of making it mp if it doesn't sync.
it will sync when im done with it.
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Cryticfarm





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Post by Cryticfarm »

You sure you can make it sync. You know, sync doesn't mean you exception, it's when this happens, WTF I GOT KILLED BY NOTHING.
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adolif




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Post by adolif »

cryticfarm wrote:You sure you can make it sync. You know, sync doesn't mean you exception, it's when this happens, WT* I GOT KILLED BY NOTHING.
I'm not stupid, you noob. Just do us all a favor and shut up, you are not helping. If you don't know wt* you are even talking about, then just don't say anything. What I mean by this:

-You didn't even know whether I knew or didn't know what it meant. So you just assume I don't. News Flash: It's Kinda obvious sync and exception mean two different things.

It means:

-That the clients see duplicated bipeds that don't move or die.
-Everybody sees ai in different places.

There ARE ways of fixing this. Like:

-Not allowing the bipeds to move.

-A more risky way which rarely works and only works on lan mode, converting them to vehicles.


But really, who do you think you are? Love to shove people around, eh?
-Adolif
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Cryticfarm





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Post by Cryticfarm »

Not allowing the ai to move would be idiotic.
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Post by adolif »

cryticfarm wrote:Not allowing the ai to move would be idiotic.
dont even get me started lol
-Adolif
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