how would u maake a portal gun

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spikes122





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Post by spikes122 »

true
but now hamburg thing is out pc can do it too
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bcnipod





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Post by bcnipod »

spikes122 wrote:true
but now hamburg thing is out pc can do it too
"hamburg" LOL do you mean Harbinger?
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Post by Main »

These posts are offtopic, the PM button is right there.

Also, I like the UI for the beta version.
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Patrickssj6




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Post by Patrickssj6 »

I finished up the map and coding...just a few touch ups and I may have some tests with some other people tomorrow....

Also I removed the glow from the app...people start crying. :wink:
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DeadHamster




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Post by DeadHamster »

Why is it a good thing I mentioned that?

so can I or can I not run this APP, then start a game and use it w/o joining a dedicated server, just playing a game on my LAN offline?

Cause my internet kinda sucks (DSL), and I dont like playing games over the internet anyway.

And if yes, can I use it in SP? I don't see why it wouldn't work if it works over LAN.

Really looking foward to this
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Post by sooot »

sorry to rez a relitively dead post, but how is this thing going? is it still being worked on? Or has it been released and ive missed it?


thanks
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Post by Patrickssj6 »

sooot wrote:sorry to rez a relitively dead post, but how is this thing going? is it still being worked on? Or has it been released and ive missed it?


thanks
You bumped a few hours old topic...not old at all.

@DeadHamster

You have to provide the application with 2 things...the process name...and the offset list for the stuff being changed ingame. The offset list stored in xml looks as follows:

ce_portal_chiller:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<portal_application>
    <mapname>Chiller</mapname>
    <projx>1</projx>
    <enttelx>2</enttelx>
    <exitelx>3</exitelx>
    <entscenx>4</entscenx>
    <exiscenx>5</exiscenx>
</portal_application>
MapName is the mapname...doesn't really matter in there really.

ProjX is the Offset for the X position of the projectile from the portal gun.

EntTelX and ExitTelX are the Offsets for the x position for the teleporters (enter and exit)

EntScenX and ExiScenX are the Offsets for the x position for the teleporter scenery (so it looks nice).


So what you do is you make a map out of them (add the portal gun and teleporters + scenery) and get those information if you know how.

We are going to release some XML files for maps like ce_portal_bloodgulch,ce_portal_sidewinder,ce_portal_chiller etc.

It's really hard to explain...
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Post by Main »

Patrickssj6 wrote:It's really hard to explain...
I think you explained enough, I understand it quite well.
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Post by Patrickssj6 »

...left for good
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