Official AI Zones In MP Tutorial
- grimdoomer
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idk but i would rather leave it alone if you can get into trouble for that then we dont know what where getting into.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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re
that is weird, but anyway I tried it with entity and the did not walk. so now that the hurricane is gone and I have power, I can try it your way.idk but i would rather leave it alone if you can get into trouble for that then we dont know what where getting into.
- grimdoomer
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well i found out entity can transfer anything in any bsp properly.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- DemonicSandwich
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- grimdoomer
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well you can only use entity if you have modified source to properly transfer bsp chunks.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- Trulife8342
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You can use entity to do all of this, Yes H2G makes things A LOT easier, but its very possible to do this using entity, and go ahead and tell them. there are 3 people that I know that have done it and thats supermodder, me, and the last one I dont want to say cause then yes he would get in deep caca, but yeah 3 people have done this so far, and im making a revised tutorial because yours left quite a few things out, its still good but ill make sure to be very detailed in mine. Good job.
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- grimdoomer
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- Joined: Mon Oct 09, 2006 4:36 pm
yea by the way whats with the whole omg i cant tell you how to do it in entity cause we will get in trouble. i mean yea i did it in H2Core but now i cant so entity is my only option. ohh and uhh it would help to get the custom geometry soon
ps truelife can you tell me how to make the AI smarter i remember talking to you about it but never found out.
ps truelife can you tell me how to make the AI smarter i remember talking to you about it but never found out.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
I have updated the tutorial and added some more information and made it a lot more organized. Im working on the AI capture the flag stuff and vehicle customization PLUS how to make you pelican you bitch.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Good job on figuring this out.
Make your post a little more appealing, but good job on the details.
Make your post a little more appealing, but good job on the details.
Thanks for the sig Xiion
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
- grimdoomer
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- Joined: Mon Oct 09, 2006 4:36 pm
i might have just found a way to do this using entity, im still testing it if it works i should have another tut up tonight or tomaro if not then it dident work.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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- grimdoomer
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- Joined: Mon Oct 09, 2006 4:36 pm
yea dident work, how did you do it??????
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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- grimdoomer
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- Joined: Mon Oct 09, 2006 4:36 pm
na I have other ways of finding out.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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click16 got the zones to work with entity, he couldn't use h2core because his computer is very old.
I'll see if I can get a tut up.
To get the zones to work just copy over everything you normally would with the chunk cloner, (ai squads, squad types, ect.) and then go to the sbsp tag and copy over the reflexive with the offset of 212.
I'll see if I can get a tut up.
To get the zones to work just copy over everything you normally would with the chunk cloner, (ai squads, squad types, ect.) and then go to the sbsp tag and copy over the reflexive with the offset of 212.
Your mom became oversized. Please make your mom smaller before reposting.
Infern0 wrote:You just shave the excess bush and burn the leftovers.
- grimdoomer
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it doesent work, ya entity says that its there but it isent, tell him to reopen his map and go to the sbsp tag and 212 wont be there. Trust me unless you modify the source its not happening with entity. Yes they still move but they hit walls and stuff because 212 is pathfinding and its not in the map.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
you cant at all, trust me i have personly tried with every version there is I have tryed meta facking it it is impossible unless you modify the source and trust me its very difficult. From what i understand you have to recalculste the bsp's magic, recalculating any magic in the map isent the easyest thing in the world. I have also found this out because I was trying to inject collision with more vertecise than it originaly had. Any way you can not clone, add, delete, or anything else to bsp chunks. Right now im learning as much as I can about how the halo maps work and im trying to amke my own app. I can programe a lot in VB but i need to be able to do a cuple more things in VB befor i move up to C# where I can try to solve the problem but I doubt it. Any one wanting to see how complicated this relly is or wants any information on AI, feel free to IM me at xXplayerificXx ill be on all day.
PS: click16 your lucky entity dident brick your map when trying to copy the bsp chunk!!!
PS: click16 your lucky entity dident brick your map when trying to copy the bsp chunk!!!
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.