[WIP] PepNess Redux - New WIP For PMI Add-Ons

Discuss general issues about modding HaloPC. Post ideas for mods here.
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_FC_Homies
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Post by _FC_Homies »

I strongly disagree. And I'm not a noob. So you can take that logic and shove it.

Do you even know the definition of joiner friendly? Its not a mod you can just see but not use in servers without the mod, its a functional mod that will work for people without the mod that the server has. And plain as day, it did NOT work. or Try hosting a game, and watch people exeption there way into your server for 4 seconds. I bet that you couldn't get into those dropships and fly them on that server you were playing, because the server does not have that mod.
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Post by Andrew_b »

Pepsi knows.
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Post by Pepsi »

_FC_Homies wrote:I strongly disagree. And I'm not a noob. So you can take that logic and shove it.

Do you even know the definition of joiner friendly? Its not a mod you can just see but not use in servers without the mod, its a functional mod that will work for people without the mod that the server has. And plain as day, it did NOT work. or Try hosting a game, and watch people exeption there way into your server for 4 seconds. I bet that you couldn't get into those dropships and fly them on that server you were playing, because the server does not have that mod.
Homies.. quit being ignorant.

they are 100% joiner friendly. this meaning you can have these modded maps in your stock halo maps directory with PMI work in them and enter any server via the lobby. no one said anything about modding server side. did i? did i say anything about being able to drive the vehicles? no to both. stop being so gung-ho on putting people down or making yourself like a fountain of knowledge. it looks childish and noobish.

now im simply going to echo what i said before and this time READ what im saying and stop assuming you know what im doing without asking.

"mind you that the things im doing will be 100% capatable with any server (meaning joiner friendly) across the board. "

compatable with any server. i didnt say modding server side. nor did i say you could fly them. i said this..

"on DI there are now covie dropships and pelicans floating in the air. i tried to make them active scenery, but as soon as they spawn the server throws a exception error in lobby servers. not cool so i had to settle for this effect. "

did i once say you can drive them? or fly them? i said they were scenery. read before you type and ask before assuming so youll save yourself some embarrassment next time.
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Post by _FC_Homies »

pepsi711 wrote:
_FC_Homies wrote:I strongly disagree. And I'm not a noob. So you can take that logic and shove it.

Do you even know the definition of joiner friendly? Its not a mod you can just see but not use in servers without the mod, its a functional mod that will work for people without the mod that the server has. And plain as day, it did NOT work. or Try hosting a game, and watch people exeption there way into your server for 4 seconds. I bet that you couldn't get into those dropships and fly them on that server you were playing, because the server does not have that mod.

Homies.. quit being ignorant.

they are 100% joiner friendly. this meaning you can have these modded maps in your stock halo maps directory with PMI work in them and enter any server via the lobby. no one said anything about modding server side. did i? did i say anything about being able to drive the vehicles? no to both. stop being so gung-ho on putting people down or making yourself like a fountain of knowledge. it looks childish and noobish.

now im simply going to echo what i said before and this time READ what im saying and stop assuming you know what im doing without asking.

"mind you that the things im doing will be 100% capatable with any server (meaning joiner friendly) across the board. "

compatable with any server. i didnt say modding server side. nor did i say you could fly them. i said this..

"on DI there are now covie dropships and pelicans floating in the air. i tried to make them active scenery, but as soon as they spawn the server throws a exception error in lobby servers. not cool so i had to settle for this effect. "

did i once say you can drive them? or fly them? i said they were scenery. read before you type and ask before assuming so youll save yourself some embarrassment next time.
Excuuse me? I'm not the one being ignorant or noobish here.
You're getting worked up over a one liner post. Your missing it here. Joiner friendly mods are mods that people can join your server without, and see the mods. Like cliff mods.

But okay then, its not up to me what goes on in that mind of yours.

Well forgive me for assuming vehicles were for driving..

Whats the point of having some big dropship just floating there? That's a bit pointless.
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Post by MoDFox »

_FC_Homies wrote: Whats the point of having some big dropship just floating there? That's a bit pointless.
Because it looks awesome.
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Post by Pepsi »

_FC_Homies wrote:
pepsi711 wrote:
_FC_Homies wrote:I strongly disagree. And I'm not a noob. So you can take that logic and shove it.

Do you even know the definition of joiner friendly? Its not a mod you can just see but not use in servers without the mod, its a functional mod that will work for people without the mod that the server has. And plain as day, it did NOT work. or Try hosting a game, and watch people exeption there way into your server for 4 seconds. I bet that you couldn't get into those dropships and fly them on that server you were playing, because the server does not have that mod.

Homies.. quit being ignorant.

they are 100% joiner friendly. this meaning you can have these modded maps in your stock halo maps directory with PMI work in them and enter any server via the lobby. no one said anything about modding server side. did i? did i say anything about being able to drive the vehicles? no to both. stop being so gung-ho on putting people down or making yourself like a fountain of knowledge. it looks childish and noobish.

now im simply going to echo what i said before and this time READ what im saying and stop assuming you know what im doing without asking.

"mind you that the things im doing will be 100% capatable with any server (meaning joiner friendly) across the board. "

compatable with any server. i didnt say modding server side. nor did i say you could fly them. i said this..

"on DI there are now covie dropships and pelicans floating in the air. i tried to make them active scenery, but as soon as they spawn the server throws a exception error in lobby servers. not cool so i had to settle for this effect. "

did i once say you can drive them? or fly them? i said they were scenery. read before you type and ask before assuming so youll save yourself some embarrassment next time.
Excuuse me? I'm not the one being ignorant or noobish here.
You're getting worked up over a one liner post. Your missing it here. Joiner friendly mods are mods that people can join your server without, and see the mods. Like cliff mods.

But okay then, its not up to me what goes on in that mind of yours.

Well forgive me for assuming vehicles were for driving..

Whats the point of having some big dropship just floating there? That's a bit pointless.
dude, seriously, grow up.
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Post by _FC_Homies »

Speak for yourself.

kthxbai.
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Post by Pepsi »

Image

working on the SP maps now for a bit and FINALLY got the chief in it like i wanted.

so i think this is CE>PC>MP>SP ?

i dunno.. but it worked fine for the whole level and no glitches.
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Post by InvaderVeex »

Oooo lost spartan biped. :D
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Post by Pepsi »

short and simple update..

im making a directors cut of redux instead. redux was made to honor halo and not take away from the game and what made it a classic and as i said a few weeks back im going to add now everything i wanted to when making redux but left out cause i didnt want to loose the original feel of redux. dont expect alot of updates cause i dont want to give alot away like i did with redux but this is going to be redux to the next level.

it will include a new custom ui. bsp's converted to scenery on MP maps playable via the lobby and a new look on how the game is presented to you in gameplay. ive done alot of reading this past week and sucked it all in and now its time to spit something out for it.

ill give you one pic thoe..
heres master chief in the new redux. and its simply going to be ..

"halo redux - directors edition"

Image
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Post by z3rg »

nah , he is kinnda angry.
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Post by TAZZ »

Holy freaking wow.

Man, I have fallen in love with the look of MC. :oops:
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Post by Philly »

The mod looks really nice, a shame my computer won't be able to handle it. :x
For anybody still wondering where FTD has gone, here it is.
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Post by DeadHamster »

Im not even going to try downloading this one. lmao.

And I personally like the first new biped you showed more than the other. It's just looks stronger, the other one looks kinda weak, although it is undoubtably awesome.
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Post by MoDFox »

Oh my! Keyes is exposing himself!


Haha work looks great Pepsi!
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Post by Pepsi »

why have a pelican drop you off at the TaR?

use a longsword instead! i did..

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Post by bcnipod »

Pepso that is awesome dude O_O
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Post by InvaderVeex »

Lol! Nice, Pepsi. Nice.

Oh and is Nessa helping on this one, or is it just you?
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Post by _FC_Homies »

Nice, pepsi.

I love the whole Idea of the Longsword in TaR.

Just trying to help, but you know the multiplayer maps will require the joiners to have the mod, right?

Just making sure.

But, its looking great soldier! I can't wait 'til it's released.
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Post by Cryticfarm »

Lol theres a big block on MC's crotch.
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